TD Offensive Units

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Infantry

Trooper

The Trooper is your basic infantry grunt. Cheap to train and support; they are the core of your offensive forces but have no defensive ability.

Unit Avatar Cost of the Unit Unit power Unit stats
Trooper
Resources Trooper Elite Trooper
Uranium 90 27
Titanium 150 45
Credits 60 60
Crystals 0 4
Offense 40
Infantry Defense 12
Armored Corps Defense 5
Artillery Defense 5
Air Defense 5
Raid Resource Capacity 20 (2625 for 50k)
Maintenance Cost 1 (0,75 mutated)
Speed 60 km\h
Construction Time 3:00 (180s)

Valkyrie

Valkyrie assault infantry are noted for not only their battlefield lethality, but for their habit of reprocessing enemy bodies to fuel their augmented metabolism. Enemy commanders tell their troops they do not exist - and really... wouldn't you?

Unit Avatar Cost of the Unit Unit power Unit stats
Valkyrie
Resources Valkyrie Elite Valkyrie
Uranium 100 30
Titanium 250 75
Credits 150 45
Crystals 0 4
Offense 60
Infantry Defense 12
Armored Corps Defense 12
Artillery Defense 8
Air Defense 8
Raid Resource Capacity 33 (1591 for 50k)
Maintenance Cost 1 (0,75 mutated)
Speed 180 km\h
Construction Time 9:54 (594s)

Nemesis

Formed from hand-picked veteran Valkyries specially trained to operate the upgraded "Hildr" Electroactive armor, the Nemesis are the fastest infantry in existence - period. They also boast significant upgrades to their firepower and attack ratings. And yes - they also still reprocess enemy casualties.

Unit Avatar Cost of the Unit Unit power Unit stats
Nemesis
Resources Nemesis Elite Nemesis
Uranium 300 100
Titanium 500 170
Credits 500 170
Crystals 0 5
Offense 75
Infantry Defense 14
Armored Corps Defense 14
Artillery Defense 14
Air Defense 14
Raid Resource Capacity 60 (875 for 50k)
Maintenance Cost 2 (1,5 mutated)
Speed 240 km\h
Construction Time 15:00 (900s)

Armored Corps

Light Tank

Packing disproportionately high firepower for its size, the Scorpio Light Tank makes up for it's relatively light armor with high speed, maneuverability, and active countermeasures systems. Perfectly suited for lightning-fast raids, this unit's lack of armor makes it poorly suited for defensive actions.

Unit Avatar Cost of the Unit Unit power Unit stats
Light Tank
Resources Light Tank Elite Light Tank
Uranium 650 195
Titanium 1080 324
Credits 436 130
Crystals 0 8
Offense 240
Infantry Defense 30
Armored Corps Defense 80
Artillery Defense 30
Air Defense 30
Raid Resource Capacity 145 (362 for 50k)
Maintenance Cost 2 (1,5 mutated)
Speed 180 km\h
Construction Time 40:00 (2400s)

Siege Tank

Fielding the awe-inspiring Beowulf cannon, the Elephant Siege Tank is the final word in heavy assault fire-support. Sacrificing speed and armor for overwhelming firepower, this is strictly a heavy assault unit not meant for stand-off defense.

Unit Avatar Cost of the Unit Unit power Unit stats
Siege Tank
Resources Siege Tank Elite Siege Tank
Uranium 720 216
Titanium 1800 540
Credits 1000 300
Crystals 0 8
Offense 360
Infantry Defense 80
Armored Corps Defense 30
Artillery Defense 30
Air Defense 30
Raid Resource Capacity 239 (220 for 50k)
Maintenance Cost 2 (1,5 mutated)
Speed 60 km\h
Construction Time 1:01:39 (3699s)

Thunderbolt

No longer do commanders have to choose between speed and firepower when fielding offensive artillery - the Thunderbolt field gun delivers both in the same deadly package.

Unit Avatar Cost of the Unit Unit power Unit stats
Thunderbolt
Resources Thunderbolt Elite Thunderbolt
Uranium 1200 400
Titanium 2100 700
Credits 2100 700
Crystals 0 10
Offense 360
Infantry Defense 30
Armored Corps Defense 40
Artillery Defense 40
Air Defense 40
Raid Resource Capacity 250 (210 for 50k)
Maintenance Cost 3 (2,25 mutated)
Speed 180 km\h
Construction Time 1:01:39 (3699s)

Artillery

Plasma Cannon

Utilizing stable Bose-Einstein condensates to portably project immense energy with almost zero waste, the Mk I Volcano Plasma Cannon brings the destructive power of million-degree plasma to the front of the assault. Your enemies will be going home in several small sandwich bags.

Unit Avatar Cost of the Unit Unit power Unit stats
Plasma Cannon
Resources Plasma Cannon Elite Plasma Cannon
Uranium 2370 711
Titanium 3953 1186
Credits 1500 450
Crystals 0 12
Offense 720
Infantry Defense 80
Armored Corps Defense 100
Artillery Defense 100
Air Defense 80
Raid Resource Capacity 527 (100 for 50k)
Maintenance Cost 3 (2,25 mutated)
Speed 120 km\h
Construction Time 2:16:39 (8199s)

Disintegrator

The Mk I Disintegrator spawns Micro Black Holes inside your enemy. (Imagine being turned inside-out while being used to power a microwave) We're still not sure if this just kills them, or erases them from ever having existed in the first place. Sadly, its reload interval makes it a poor defensive system.

Unit Avatar Cost of the Unit Unit power Unit stats
Disintegrator
Resources Disintegrator Elite Disintegrator
Uranium 2175 652
Titanium 5435 1630
Credits 3000 900
Crystals 0 12
Offense 900
Infantry Defense 80
Armored Corps Defense 80
Artillery Defense 100
Air Defense 100
Raid Resource Capacity 727 (73 for 50k)
Maintenance Cost 3 (2,25 mutated)
Speed 120 km\h
Construction Time 3:03:20 (11000s)

Sandworm

Sandworms (arenacola extraterrestriales) are predatory megafauna capable of digesting anything from organic tissue to durachrome alloy. Mature specimens may grow to over 70m and weigh over 240 metric tons. Despite a high initial cost for bioplasma gestation and augmentation, sandworms require fewer credits to maintain than a conventional force of comparable destructive power..

Unit Avatar Cost of the Unit Unit power Unit stats
Sandworm
Resources Sandworm Elite Sandworm
Bioplasma 2537 837
Crystals 0 15
Offense 1110
Infantry Defense 80
Armored Corps Defense 80
Artillery Defense 100
Air Defense 100
Raid Resource Capacity 1090 (46 for 50k)
Maintenance Cost 2 (can't be mutated)
Speed 120 km\h
Construction Time 2:52:16 (10336s)

Air Forces

Fighter

The "Executioner" is a deep-strike Air Superiority and attack Fighter. It is equally comfortable destroying enemy defensive systems, tank "plinking", and generally striking fear into the hearts of the enemy. It's long-range and heavy weapons load-out were meant to take the fight to THEM, so don't use it for defense.

Unit Avatar Cost of the Unit Unit power Unit stats
Fighter
Resources Fighter Elite Fighter
Uranium 5700 1710
Titanium 9500 2850
Credits 3800 1140
Crystals 0 24
Offense 1440
Infantry Defense 144
Armored Corps Defense 43
Artillery Defense 43
Air Defense 144
Raid Resource Capacity 1275 (42 for 50k)
Maintenance Cost 4 (3 mutated)
Speed 240 km\h
Construction Time 5:33:19 (19999s)

Battlecruiser

The best way to permanently resolve a conflict... is to completely eradicate one side of it. Enter the "Peacemaker" Battlecruiser. Carrying enough heavy firepower to turn your enemy's sector into a shallow crater of volcanic glass, this is THE most powerful offensive unit in your arsenal - so be sure to protect it.

Unit Avatar Cost of the Unit Unit power Unit stats
Battlecruiser
Resources Battlecruiser Elite Battlecruiser
Uranium 5000 1500
Titanium 12277 3683
Credits 7000 2100
Crystals 0 24
Offense 1680
Infantry Defense 144
Armored Corps Defense 43
Artillery Defense 43
Air Defense 144
Raid Resource Capacity 1636 (32 for 50k)
Maintenance Cost 4 (3 mutated)
Speed 180 km\h
Construction Time 6:56:40 (25000s)

Exterminator

The perfect marriage of armor, airspeed, and devastating firepower - the Exterminator Deep Strike fighter pilots are specially trained to coordinate with other Mobile Armor Battalion units, and the fighter itself can take an incredible amount of punishment before being taken out of the fight.

Unit Avatar Cost of the Unit Unit power Unit stats
Exterminator
Resources Exterminator Elite Exterminator
Uranium 4200 1400
Titanium 7000 2300
Credits 7000 2300
Crystals 0 20
Offense 900
Infantry Defense 100
Armored Corps Defense 100
Artillery Defense 100
Air Defense 100
Raid Resource Capacity 750 (70 for 50k)
Maintenance Cost 4 (3 mutated)
Speed 300 km\h
Construction Time 3:53:19 (13999s)