SF Balur Units

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Conquering and developing the ancient Beacons is a task of such enormous scale that it can only be attempted by highly-organized Leagues of Lords. You must join an existing League or found your own if you want to join in the battle.

Beacons can be found scattered across the Imperial Map. Take and hold the Beacons - the sum of their controlled territory will be the sole factor determining your League's position in the League Rankings and influence over the Imperial Map. Beacons may be heavily defended by fearsome units of the Black Horde or rival Leagues, so attempting a successful attack will require careful planning and execution. Upgrading a Beacon increases its Defensive Bonus and its Beacon Range (the amount of surrounding terrain it influences). Once a League has captured a Beacon, its Members must pool their resources towards its development. Every member of the League can contribute resources or sapphires towards the Beacon's next upgrade level. Go to the Embassy and open the "Beacons" tab to manage your League's captured Beacons. You can get updates about your League's Beacons from your Grand Marshal's reports. Your Lord Steward will inform you about Resources deliveries to your Beacon.


Unit Avatar Unit Stats Description
Unit type Infantry Unit
Offense 20
Infantry Defense 60
Cavalry Defense 20
Occult Units Defense 20
Bestiary Units Defense 20
Carrying Capacity 40.0
Food Consumption 0.0 Food per hour
Speed 12.0 mph

The Children of Balur, Orcs are the corrupted spawn of those once dragged below into darkness by the dark God of Chaos.

Twisted by generations of torture and Balur's malign influence, they were unleashed upon Darkshine on the day of Day of Eclipse.

Orcish Raider
Unit type Cavalry Unit
Offense 40
Infantry Defense 40
Cavalry Defense 120
Occult Units Defense 40
Bestiary Units Defense 40
Carrying Capacity 80.0
Food Consumption 0.0 Food per hour
Speed 12.0 mph

After their defeat on the Day of Eclipse, some bands of surviving Orcs fled into the mountains. There they met giant wolves - Wargs. Those the Orcs didn't kill or eat were made to serve as their mounts.

The Orcish Raiders now ride upon them when ravaging the villages of Eastern Stormfall.

Unit type Occult Unit
Offense 60
Infantry Defense 60
Cavalry Defense 60
Occult Units Defense 180
Bestiary Units Defense 60
Carrying Capacity 120.0
Food Consumption 0.0 Food per hour
Speed 12.0 mph

Ogres are the half-breed offspring of Marennon Nightmares and Orcs. Possessed of incredible strength, they are truly some of the most bloodthirsty, hideous creatures to blight the surface of Darkshine.

Unit type Bestiary Unit
Offense 80
Infantry Defense 80
Cavalry Defense 80
Occult Units Defense 80
Bestiary Units Defense 240
Carrying Capacity 160.0
Food Consumption 0.0 Food per hour
Speed 12.0 mph

Ancient spirits of chaos fathered from the nightmares of the Firstborn God. They came to Darkshine in search of forms to twist and possess - and the Elder Races of Darkshine were created to fight them. They still haunt the dark places of the earth, whispering orders to their servant, Balur...

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