Relics

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Overview

Relics affect different attributes of your Crew and Haven. Fight, claim, capture, and control Spires of Atlantis, Lost Temples, Blackbeard's Coves or Cibola Aquaticus to acquire new Relics. Build a Skeleton Cave to store and use the Relics you find. Construct the Lighthouse and Whitmore & Co. to locate and capture different Relic Targets throughout the Map.

Effects

Relics can do several different things. Some offer Offensive bonuses, while others improve the Defensive attributes of various Units. Other Relics mainly improve the Production performance characteristics for your entire Haven (resource production, Defense bonuses, etc.)

To use a Relic, place it into any open Activation slot on the Activation Board at your Skeleton Cave. You have 6 Activation Slots in total, and can use no more than two Relics of the same category simultaneously. For example: 2 Offensive Relics, 2 Defensive, 2 Production.

Duration

Relics can be either Permanent or Temporary. Build a Skeleton Cave to use either type. You can disengage and drag activated Permanent Relics back to Chamber of Relics at any time for later use, but Temporary Relics are consumable items and are active for a fixed period of time – once activated, they can't be moved back to the Chamber of Relics. If you exchange one Activated Temporary Relic for a new one, the old one will automatically be deleted.

Power

Relics are categorized as either are Basic or Advanced based on their relative strength and stability. Basic Relics possess small, but stable effects. Advanced Relics have both strong positive and negative effects.

Quality

The strength of a Relic's attributes is measured in proportion to its rarity (Common, Rare, Unique, Lost, and Legendary). The harder it is to find, the stronger its effect.

Relics claimed from Sea Battles

Fighting with other Havens or Targets is one way to acquire new Relics. Your Master at Arms will brief you following each Battle. If there is a blue highlighted exclamation point next to the report instead of the normal red one, it means you have claimed a new Relic!

Open the report and read the description of your prize in the top window. You have a chance to claim and Relic regardless of the outcome of an engagement. Remember: In order to keep your new Relic you must go to your Skeleton Cave and either use it immediately or move it to your Chamber of Relics, or it will disappear in 48 hours. You can go there directly from your Master at Arms' report.

Relics recovered from Targets

The Spire of Atlantis, Lost Temple, Blackbeard's Cove, and Cibola Aquaticus are all Targets where you can find Relics on the game Map. They basically function just like normal Targets. Capture and control one for at least 1 hour before trying to recover Relics. After one hour, you can try to detect an Relic by clicking the 'Search' button.

The longer you hold a Relic Target, the higher your chances of successfully recovering a Relic with each attempt. You are allowed one search attempt per hour. Once you've successfully recovered a Relic, you will receive a report from your Merchant. Remember: In order to keep your new Relic you must go to your Skeleton Cave and either use it immediately, or move to your Chamber of Relics or it will disappear in 48 hours. You can go there directly from the Merchant's report. For more information see Relic Targets

List of Relics

Picture Name Level Unit Type Duration Effect Type
Aladdin's Lamp.png Aladdin's Lamp Level Unit Type Duration Effect Type
Amber Flame.png Amber Flame Level Unit Type Duration Effect Type
Archangel.png Archangel Level Unit Type Duration Effect Type
Astrolabe.png Astrolabe Level Unit Type Duration Effect Type
Automaton.png Automaton 24 none 7 Days +5% to Lumber Production Lost
Aztec Gold.png Aztec Gold 32 Mercenaries Permanente -10% Construction Legendary
Backsword.png Backsword Level Unit Type Duration Effect Type
Ball Shot.png Ball Shot Level Unit Type Duration Effect Type
Bamboo Armor.png Bamboo Armor Level Unit Type Duration Effect Type
Battle Compact.png Battle Compact Level Unit Type Duration Effect Type
Black Bart's Wheel.png Black Bart's Wheel Level Unit Type Duration Effect Type
Black Widow.png Black Widow Level Unit Type Duration Effect Type
Boarder's Harness.png Boarder's Harness Level Unit Type Duration Effect Type
Boatswain's Tobacco.png Boatswain's Tobacco Level Unit Type Duration Effect Type
Boomerang.png Boomerang Level Unit Type Duration Effect Type
Boreas' Bellows.png Boreas' Bellows Level Unit Type Duration Effect Type
Bucket-Top Boots.png Bucket-Top Boots Level Unit Type Duration Effect Type
Calypso's Buckler.png Calypso's Buckler Level Unit Type Duration Effect Type
Camouflage Netting.png Camouflage Netting Level Unit Type Duration Effect Type
Cat's Cradle.png Cat's Cradle Level Unit Type Duration Effect Type
Cats Eye.png Cats Eye Level Unit Type Duration Effect Type
Chain-shot.png Chain-shot Level Unit Type Duration Effect Type
Cuirasse of Cortes.png Cuirasse of Cortés Level Unit Type Duration Effect Type
Davy Jones' Locker.png Davy Jones' Locker 28 none Permanente -5% to Rum Consumption Legendary
Dead Man's Chest.png Dead Man's Chest Level Unit Type Duration Effect Type
Dragon Altar.png Dragon Altar Level Unit Type Duration Effect Type
Dragon Banner.png Dragon Banner Level Unit Type Duration Effect Type
Dragon Spirit.png Dragon Spirit Level Unit Type Duration Effect Type
Dragon's Breath.png Dragon's Breath Level Unit Type Duration Effect Type
Dragon's Curse.png Dragon's Curse Level turtle ship 7 days +10% defense Type
Elixir of Haste.png Elixir of Haste Level Unit Type Duration Effect Type
Fish Scale Armor.png Fish Scale Armor Level Unit Type Duration Effect Type
Frenzy Root.png Frenzy Root Level Unit Type Duration Effect Type
Fresnel Lens.png Fresnel Lens Level Unit Type Duration Effect Type
Golden Fleece.png Golden Fleece 28 none 14 Days Haven Defense +3000 Legendary
Golden Key.png Golden Key Level Unit Type Duration Effect Type
Grape Shot.png Grape Shot Level Unit Type Duration Effect Type
Grapnel.png Grapnel Level Unit Type Duration Effect Type
Greek Fire.png Greek Fire Level Unit Type Duration Effect Type
Grimoire.png Grimoire Level Unit Type Duration Effect Type
Hand Grenade.png Hand Grenade Level Unit Type Duration Effect Type
Hansel Gun Axe.png Hansel Gun Axe Level Unit Type Duration Effect Type
Headhunter Mask.png Headhunter Mask Level Unit Type Duration Effect Type
Hourglass.png Hourglass Level Unit Type Duration Effect Type
Infernal Device.png Infernal Device Level Unit Type Duration Effect Type
Jolly Roger relic.png Jolly Roger Level Unit Type Duration Effect Type
Juju Powder.png Juju Powder Level Unit Type Duration Effect Type
Keg Mine.png Keg Mine Level Unit Type Duration Effect Type
King's Seal.png King's Seal Level Unit Type Duration Effect Type
Kraken's Claw.png Kraken's Claw Level Unit Type Duration Effect Type
Kris.png Kris Level Unit Type Duration Effect Type
Letter of Marque.png Letter of Marque Level Unit Type Duration Effect Type
Lifesaver.png Lifesaver Level Unit Type Duration Effect Type
Madame Ching's Chest.png Madame Ching's Chest Level Unit Type Duration Effect Type
Magic anvil.png Magic Anvil Level Unit Type Duration Effect Type
Mariner's Compass.png Mariner's Compass Level Unit Type Duration Effect Type
Medicinal Spirits.png Medicinal Spirits Level Unit Type Duration Effect Type
Melee Apron.png Melee Apron Level Unit Type Duration Effect Type
Mercenary Standard.png Mercenary Standard Level Unit Type Duration Effect Type
Midas Hook.png Midas Hook 24 none 7 Days +5% to Gold Production Lost
Morgan's Flask.png Morgan's Flask 20 none 3 Days -5% to Rum Consumption Unique
Nelson's Spyglass.png Nelson's Spyglass Level Unit Type Duration Effect Type
Newton's Diary.png Newton's Diary 40 Fleet Permanente -10% Construction Legendary
Pascal's Calculator.png Pascal's Calculator 20 none 7 Days -10% to Discovery Research Time Unique
Pepper-box Pistol.png Pepper-box Pistol Level Unit Type Duration Effect Type
Pills of Avarice.png Pills of Avarice Level Unit Type Duration Effect Type
Poseidon's Orb.png Poseidon's Orb Level Unit Type Duration Effect Type
Powder Monkey.png Powder Monkey Level Unit Type Duration Effect Type
Pyrate Code.png Pyrate Code Level Unit Type Duration Effect Type
Quartermaster's Lock.png Quartermaster's Lock 18 none 7 Days +5% to Rum Porduction Common
Salamander.png Salamander Level Unit Type Duration Effect Type
Salmagundi Surprise.png Salmagundi Surprise Level Unit Type Duration Effect Type
Shipwright's Plans.png Shipwright's Plans Level Unit Type Duration Effect Type
Shuriken.png Shuriken Level Unit Type Duration Effect Type
Silver Brassard.png Silver Brassard Level Unit Type Duration Effect Type
Spanish Boot.png Spanish Boot 24 none 14 Day -10% to Discovery Research Time Lost
Speaking Trumpet.png Speaking Trumpet Level Unit Type Duration Effect Type
Steam Engine.png Steam Engine 50 Armada Permanente -10% Construction Legendary
Steel Wing.png Steel Wing Level Unit Type Duration Effect Type
Surgeon's Bag.png Surgeon's Bag Level Unit Type Duration Effect Type
Swivel Shot.png Swivel Shot Level Unit Type Duration Effect Type
Teach's compass.png Teach's compass Level Unit Type Duration Effect Type
Tengu Talisman.png Tengu Talisman Level Unit Type Duration Effect Type
The Lady's Favour.png The Lady's Favour Level Unit Type Duration Effect Type
The Lash.png The Lash Level Unit Type Duration Effect Type
Thunderclap.png Thunderclap Level Unit Type Duration Effect Type
Tiger Claw.png Tiger Claw Level Unit Type Duration Effect Type
Totem.png Totem 26 none 7 Days Have Defense +2000 Rare
Treasure Map.png Treasure Map 18 none 3 Days +5% to Gold Production Common
Tribal Shield.png Tribal Shield Level Unit Type Duration Effect Type
Ultima Regis Ratio.png Ultima Regis Ratio Level Unit Type Duration Effect Type
Veteran Parrot.png Veteran Parrot Level Unit Type Duration Effect Type
Vile Brew.png Vile Brew Level Unit Type Duration Effect Type
Volley Gun.png Volley Gun Level Unit Type Duration Effect Type
Voodoo Doll.png Voodoo Doll Level Unit Type Duration Effect Type
War Drums.png War Drums Level Unit Type Duration Effect Type
Wineskin.png Wineskin 30 none 7 Days -5% to Rum Consumption Unique
Wood Axe.png Wood Axe 18 none 3 Days +5% to Lumber Production Common
Picture Name Level Unit Type Duration Effect Type