Difference between revisions of "Fleet Battle Group"

From Plarium Games Wiki
Jump to: navigation, search
(Infantry)
(Armored Corps)
Line 57: Line 57:
  
 
== Armored Corps ==
 
== Armored Corps ==
*"Harbinger" Mobile Fortress
+
*'''"Harbinger" Mobile Fortress'''
 
Part fortress, part siege weapon-all nightmare. The image of a line of Harbingers towering over the battle field has burned itself onto the psyches of even the most hardened veterans. Heavy armor boosts their formidable offensive and defensive firepower, The Mobile Fortress is exactly what it sounds like.
 
Part fortress, part siege weapon-all nightmare. The image of a line of Harbingers towering over the battle field has burned itself onto the psyches of even the most hardened veterans. Heavy armor boosts their formidable offensive and defensive firepower, The Mobile Fortress is exactly what it sounds like.
  
Line 106: Line 106:
 
|}
 
|}
  
*"Mammoth" Mobile Defense HQ
+
*'''"Mammoth" Mobile Defense HQ'''
 
The "Mammoth" Mobile Defense Headquarters are heavily armored command and control vehicles deployed with the Fleet Battle Group to provide mobile defensive coordinations against flanking actions. Their powerful shield generators and highly-trained command staff make for an impressive deterrent when fielded with supportive defensive armor.
 
The "Mammoth" Mobile Defense Headquarters are heavily armored command and control vehicles deployed with the Fleet Battle Group to provide mobile defensive coordinations against flanking actions. Their powerful shield generators and highly-trained command staff make for an impressive deterrent when fielded with supportive defensive armor.
  

Revision as of 17:06, 22 April 2013


Fleet Battle Group units are the most powerful units within the battlefields of our world. They are still catagorized by offensive and defensive capacities in alignment with their primary functions. They all have one thing in common, however. The more supportive units sent with these powerful machines increase their power immensely.

Infantry

  • "Grendel" Infantry Assault Exo

Designed for forward deployment with Fleet Battle Group ground forces, the "Grendel" is most effective when deployed with a supporting infantry platoon. Give your grunts hard-hitting fire support where they need it the most - at the point of contact.


Unit Avatar Cost of the Unit Unit power Unit stats
Grendel
Resources cost
Uranium 0
Titanium 0
Credits 0
Crystals 490
Offense min 590 max 3340
Infantry Defense 300
Armored Corps Defense 260
Artillery Defense 160
Air Defense 160
Raid Resource Capacity 1000
Maintenance Cost 19 C/h
Speed 180 km\h
Construction Time 0:00 (0s)

Armored Corps

  • "Harbinger" Mobile Fortress

Part fortress, part siege weapon-all nightmare. The image of a line of Harbingers towering over the battle field has burned itself onto the psyches of even the most hardened veterans. Heavy armor boosts their formidable offensive and defensive firepower, The Mobile Fortress is exactly what it sounds like.

Unit Avatar Cost of the Unit Unit power Unit stats
Harbinger
Resources Harbinger
Uranium 0
Titanium 0
Credits 0
Crystals 1100
Offense min 1000 max 8000
Infantry Defense 220
Armored Corps Defense 90
Artillery Defense 90
Air Defense 90
Raid Resource Capacity 1000
Maintenance Cost 16
Speed 180 km\h
Construction Time 0:00 (0s)
  • "Mammoth" Mobile Defense HQ

The "Mammoth" Mobile Defense Headquarters are heavily armored command and control vehicles deployed with the Fleet Battle Group to provide mobile defensive coordinations against flanking actions. Their powerful shield generators and highly-trained command staff make for an impressive deterrent when fielded with supportive defensive armor.


Unit Avatar Cost of the Unit Unit power Unit stats
Mammoth
Resources Mammoth
Uranium 0
Titanium 0
Credits 0
Crystals 550
Offense 210
Infantry Defense min 720 max 3470
Armored Corps Defense min 720 max 3470
Artillery Defense min 550 max 3300
Air Defense min 550 max 3300
Raid Resource Capacity 1000
Maintenance Cost 12
Speed 240 km\h
Construction Time 0:00 (0s)

Artillery

  • "Hellstorm" Artillery Platform

The "Hellstorm" is currently the only artillery chassis capable of supporting the standard 200MJ thermonuclear mass driver found on the “Leviathan” Class Flagship – easily making it the largest mobile field gun in history. More importantly, its secure fire-control network allows it to coordinate offensive artillery fire from multiple supporting Artillery systems.

Cost of the Unit Unit power Unit stats Unit Avatar
Resources Hellstorm
Uranium 0
Titanium 0
Credits 0
Crystals 2270
Offense min 2520 max 15720
Infantry Defense 260
Armored Corps Defense 230
Artillery Defense 280
Air Defense 280
Raid Resource Capacity 1000
Maintenance Cost 21
Speed 240 km\h
Construction Time 0:00 (0s)
Hellstorm


  • "Bastion" Defense System

Each defensive Artillery unit deployed with a “BASTION” Autonomous Theater Defense System projects a powerful disruption shield capable of providing blanket cover for strategic positions. Up to 20 supporting units per BASTION can improve its defensive capabilities. Virtually indestructible, the BASTION system can be quickly repositioned to provide area denial over any high-value target.

Cost of the Unit Unit power Unit stats Unit Avatar
Resources Bastion
Uranium 0
Titanium 0
Credits 0
Crystals 1200
Offense 420
Infantry Defense min 1600 max 7700
Armored Corps Defense min 1600 max 7700
Artillery Defense min 2100 max 8200
Air Defense min 1680 max 7780
Raid Resource Capacity 1000
Maintenance Cost 15
Speed 120 km\h
Construction Time 0:00 (0s)
Bastion

Air Forces

  • "Violator" Recon Prototype

With its improved survivability features and updated air-to-air interdiction systems, the "Violator" prototype offers unparalleled aerial defense and intelligence gathering capability when deployed with supporting production line Recon Drones.

Cost of the Unit Unit power Unit stats Unit Avatar
Resources Violator
Uranium 0
Titanium 0
Credits 0
Crystals 570
Recon min 80 max 380
Infantry Defense 120
Armored Corps Defense 40
Artillery Defense 40
Air Defense 80
Raid Resource Capacity 0
Maintenance Cost 11
Speed 240 km\h
Construction Time 0:00 (0s)
Violator


  • "Atreus" Class Imperial Carrier

The "Atreus" Class Imerpial Carrier is the premier defensive capital ship of the Imperial Navy. Capable of offering blanket theatre defense against all offensive airborne threats, it is an integral part of any Fleet Battle Group. Like any carrier, its greatest asset is its complement of supporting aircraft - don't send it into battle alone.

Cost of the Unit Unit power Unit stats Unit Avatar
Resources Atreus
Uranium 0
Titanium 0
Credits 0
Crystals 1600
Offense 504
Infantry Defense min 1680 max 10280
Armored Corps Defense min 2100 max 10700
Artillery Defense min 2520 max 11120
Air Defense min 2570 max 11170
Raid Resource Capacity 1000
Maintenance Cost 20
Speed 240 km\h
Construction Time 0:00 (0s)
Atreus


  • "Leviathan" Imperial Flagship

The pride of the Imperial Navy, the "Leviathan" Class Flagships serve as the main command center for suborbital battle group and the primary platform for strategic aerial nuclear bombardment. Offensive air support within their command and control perimeter grant them a powerful offensive boost.

Cost of the Unit Unit power Unit stats Unit Avatar
Resources Leviathan
Uranium 0
Titanium 0
Credits 0
Crystals 4000
Offense min 4000 max 28000
Infantry Defense 350
Armored Corps Defense 100
Artillery Defense 100
Air Defense 350
Raid Resource Capacity 1000
Maintenance Cost 26
Speed 300 km\h
Construction Time 0:00 (0s)
Leviathan