Bonnie's Beauties
Discovering Pistols unlocks purchase of Bonnie's Beauties and Veteran Bonnie's Beauties.
Handpicked and trained by the legendary Pirate Captain "Bonnie" Anne O'Malley her very own self, "Bonnie's Beauties" are defensive crew that are as deadly with a brace of pistols as they are a-pleasin' to the eye. They can put two shots 'twixt a boarder's deadlights at twenty paces before the swabs think to stop gawkin' and draw their cutlasses!
Bonnie's Beauty
|
Cost of the Unit
Resources |
Bonnie's Beauty |
Veteran Bonnie's Beauty
|
Gold |
75 |
22
|
Lumber |
30 |
9
|
Rum |
15 |
15
|
Rubies |
0 |
4
|
|
Unit Stats
Unit Type |
Pirates
|
Offense |
10
|
Pirate Defense |
20
|
Mercenary Defense |
20
|
Fleet Defense |
18
|
Armada Defense |
18
|
Raid Resource Capacity |
10
|
Rum Consumption |
1 Rum per hour
|
Speed |
180 mph
|
Production Time |
3 m.
|
|
Skirmisher
Discovering Spyglass unlocks purchase of Skirmishers and Veteran Skirmishers.
If yer wish be to tickle an attacker's guts with a blade, 'tis the Skirmishers ye'll be wantin' to do the ticklin'! These be yer best defensive crew by far... masters of close combat, they earn their share of the booty by teaching would-be boarders to dance with their Barbary scimitars. Their size makes them easy targets during attacks, so keep them below-decks as a surprise for uninvited guests.
Skirmisher
|
Cost of the Unit
Resources |
Skirmisher |
Veteran Skirmisher
|
Gold |
90 |
27
|
Lumber |
60 |
18
|
Rum |
42 |
12
|
Rubies |
0 |
4
|
|
Unit Stats
Unit Type |
Pirates
|
Offense |
15
|
Pirate Defense |
30
|
Mercenary Defense |
26
|
Fleet Defense |
16
|
Armada Defense |
16
|
Raid Resource Capacity |
13
|
Rum Consumption |
1 Rum per hour
|
Speed |
60 mph
|
Production Time |
4 m. 54 s.
|
|
Sapper
Discovering Strategy unlocks purchase of Sappers and Veteran Sappers.
The Royal Sapper Brigades Women's Auxiliary be the finest with a powder-keg this side o' the Antilles ~ and us Pirates seem t' treat 'em more like it than the Royal Navy. Put 'em with th' Dragon Ladies n' Bonnie's Beauties to get th' best defensive force in the Caribee ~ (and most o' the men signin' up fer Thursday's Pilates workshop).
Sapper
|
Cost of the Unit
Resources |
Sapper |
Veteran Sapper
|
Gold |
200 |
70
|
Lumber |
120 |
40
|
Rum |
200 |
70
|
Rubies |
0 |
5
|
|
Unit Stats
Unit Type |
Pirates
|
Offense |
15
|
Pirate Defense |
30
|
Mercenary Defense |
30
|
Fleet Defense |
30
|
Armada Defense |
30
|
Raid Resource Capacity |
20
|
Rum Consumption |
2 Rum per hour
|
Speed |
180 mph
|
Production Time |
5 m.
|
|
Grenadier
Discovering Bursting Shells unlocks purchase of Grenadiers and Veteran Grenadiers.
Mad as rabid dogs and twice as ugly, your grenadiers can turn any attacking squad of raiders into mincemeat! But be ye warned - black powder grenades are fiendishly temperamental. Be sure to give them a wide berth once they touch those fuses! Their tendency to explode when shot makes them lackluster attackers, so ye best be keeping them safely behind your defenses.
Grenadier
|
Cost of the Unit
Resources |
Grenadier |
Veteran Grenadier
|
Gold |
880 |
264
|
Lumber |
350 |
105
|
Rum |
530 |
159
|
Rubies |
0 |
8
|
|
Unit Stats
Unit Type |
Mercenaries
|
Offense |
40
|
Pirate Defense |
130
|
Mercenary Defense |
170
|
Fleet Defense |
170
|
Armada Defense |
130
|
Raid Resource Capacity |
117
|
Rum Consumption |
2 Rum per hour
|
Speed |
180 mph
|
Production Time |
33 m. 20 s.
|
|
Cuirassier
Discovering Small Arms unlocks purchase of Cuirassiers and Veteran Cuirassiers.
Spanish Cuirassiers are a fearsome addition to yer defensive crew. Shelled-up tight as a lobster and armed like a one man o' war, any pirate would do well to think twice before chargin' into their guns. Still, in all that armor they'd sink faster than a greased cannon ball during an attack. Best to use them for defense.
Cuirassier
|
Cost of the Unit
Resources |
Cuirassier |
Veteran Cuirassier
|
Gold |
950 |
285
|
Lumber |
570 |
171
|
Rum |
380 |
114
|
Rubies |
0 |
8
|
|
Unit Stats
Unit Type |
Mercenaries
|
Offense |
50
|
Pirate Defense |
170
|
Mercenary Defense |
170
|
Fleet Defense |
130
|
Armada Defense |
130
|
Raid Resource Capacity |
127
|
Rum Consumption |
2 Rum per hour
|
Speed |
120 mph
|
Production Time |
35 m.
|
|
Gunboat
Discovering Shipbuildings unlocks purchase of Gunboats and Veteran Gunboats.
With her shallow draft and four 12 Pound Long Guns, this proud beauty can smartly maneuver close to shore while boasting enough firepower to threaten ships far above her class. She be ideal for guarding the treacherous reefs protecting any self-respecting Pirate Haven.
Gunboat
|
Cost of the Unit
Resources |
Gunboat |
Veteran Gunboat
|
Gold |
2500 |
750
|
Lumber |
1000 |
350
|
Rum |
1500 |
450
|
Rubies |
0 |
15
|
|
Unit Stats
Unit Type |
Fleet
|
Offense |
80
|
Pirate Defense |
300
|
Mercenary Defense |
300
|
Fleet Defense |
500
|
Armada Defense |
500
|
Raid Resource Capacity |
176
|
Rum Consumption |
3 Rum per hour
|
Speed |
120 mph
|
Production Time |
1 h. 23 m. 19 s.
|
|
Man O' War
Discovering Armor Plating unlocks purchase of Men O' War and Veteran Men O' War.
Yarghhh! Can you picture the look on your foe's ugly face at the sight of your Man Of War's topsail flying over your home port? It's a wonderful image if you don't mind me saying, sir. With 40 carronades and 10 twelve-pound long guns, the Man Of War is a devastating defender... It's a pity she handles like a beached whale. Best to keep her close to home.
Man O' War
|
Cost of the Unit
Resources |
Man O' War |
Veteran Man O' War
|
Gold |
2700 |
810
|
Lumber |
1600 |
480
|
Rum |
1000 |
300
|
Rubies |
0 |
15
|
|
Unit Stats
Unit Type |
Fleet
|
Offense |
100
|
Pirate Defense |
380
|
Mercenary Defense |
380
|
Fleet Defense |
500
|
Armada Defense |
400
|
Raid Resource Capacity |
194
|
Rum Consumption |
3 Rum per hour
|
Speed |
120 mph
|
Production Time |
1 h. 40 m.
|
|
Flying Dutchman
Discovering Flight unlocks purchase of Flying Dutchmen and Veteran Flying Dutchmen.
Not to be confused with the black cursed ship doomed to sail the seas for eternity, the Flying Dutchman is simply old Master Jan Van Der Voort's experimental flying prototypes. The Flying Dutchmen are effective scouts when planning raids - or defending against your enemies' scouting parties.
Flying Dutchman
|
Cost of the Unit
Resources |
Flying Dutchman |
Veteran Flying Dutchman
|
Gold |
450 |
135
|
Lumber |
450 |
135
|
Rum |
600 |
180
|
Rubies |
0 |
16
|
|
Unit Stats
Unit Type |
Armada
|
Offense |
0
|
Pirate Defense |
40
|
Mercenary Defense |
24
|
Fleet Defense |
22
|
Armada Defense |
29
|
Raid Resource Capacity |
0
|
Rum Consumption |
3 Rum per hour
|
Speed |
240 mph
|
Production Time |
30 m.
|
|
Submarine
Discovering Hydrodynamics unlocks purchase of Submarines and Veteran Submarines.
The Submarine is your most dire and underhanded defensive vessel. Near invisible to the enemy, they won't know it's there until they are halfway to Davey Jones' locker! This diabolical device can counter any type of foe both quickly and easily!
Submarine
|
Cost of the Unit
Resources |
Submarine |
Veteran Submarine
|
Gold |
3700 |
1110
|
Lumber |
1500 |
450
|
Rum |
2300 |
690
|
Rubies |
0 |
20
|
|
Unit Stats
Unit Type |
Armada
|
Offense |
120
|
Pirate Defense |
400
|
Mercenary Defense |
500
|
Fleet Defense |
600
|
Armada Defense |
850
|
Raid Resource Capacity |
267
|
Rum Consumption |
4 Rum per hour
|
Speed |
120 mph
|
Production Time |
2 h. 13 m. 20 s.
|
|
Dragon Lady
Discovering Dragon's Tooth unlocks purchase of Dragon Ladies and Veteran Dragon Ladies.
After Madame Ching's Dragon Ladies came ashore, your First Mate reported a sudden increase in peg-legs and missing fingers - and then a mysterious new grasp of gentlemanly behavior among the crew. Pretty as mermaids and twice as deadly, these defensive mercenaries aren't to be trifled with.
Dragon Lady
|
Cost of the Unit
Resources |
Dragon Lady |
Veteran Dragon Lady
|
Gold |
140 |
48
|
Lumber |
90 |
30
|
Rum |
200 |
70
|
Rubies |
0 |
5
|
|
Unit Stats
Unit Type |
Pirates
|
Offense |
15
|
Pirate Defense |
60
|
Mercenary Defense |
20
|
Fleet Defense |
20
|
Armada Defense |
20
|
Raid Resource Capacity |
10
|
Rum Consumption |
4 Rum per hour
|
Speed |
120 mph
|
Production Time |
10 m.
|
|
Zhangzhou Elite
Discovering Dragon's Eye unlocks purchase of Zhangzhou Elite and Veteran Zhangzhou Elite.
The Zhangzhou Elite were the core of General Qi Jiguang's forces that crushed the dreaded Waiku Pirates - but it seems like the good General doesn't pay so well - har, har - so these boys have cast their lot with us now. They live to turn raiding brigands into shark bait - but are hopeless landlubbers. Keep them at home.
Zhangzhou Elite
|
Cost of the Unit
Resources |
Zhangzhou Elite |
Veteran Zhangzhou Elite
|
Gold |
140 |
48
|
Lumber |
90 |
30
|
Rum |
200 |
70
|
Rubies |
0 |
5
|
|
Unit Stats
Unit Type |
Pirates
|
Offense |
15
|
Pirate Defense |
20
|
Mercenary Defense |
60
|
Fleet Defense |
20
|
Armada Defense |
20
|
Raid Resource Capacity |
10
|
Rum Consumption |
4 Rum per hour
|
Speed |
120 mph
|
Production Time |
10 m.
|
|
Turtle Ship
Discovering Dragon's Scale unlocks purchase of Turtle Ships and Veteran Turtle Ships.
The legendary Turtle Ship - a smoke-belching floating fortress boasting a spiked deck and massive cannon. The great Admiral Yi Sun-Sin once used only 13 to hold off 333 Japanese ships! Slow n' heavy, they're no good for offense - but in the shallow waters around your Haven they're practically invincible.
Turtle Ship
|
Cost of the Unit
Resources |
Turtle Ship |
Veteran Turtle Ship
|
Gold |
280 |
96
|
Lumber |
180 |
60
|
Rum |
400 |
140
|
Rubies |
0 |
10
|
|
Unit Stats
Unit Type |
Pirates
|
Offense |
30
|
Pirate Defense |
40
|
Mercenary Defense |
40
|
Fleet Defense |
120
|
Armada Defense |
40
|
Raid Resource Capacity |
10
|
Rum Consumption |
8 Rum per hour
|
Speed |
120 mph
|
Production Time |
20 m.
|
|
Junk
Discovering Dragon's Wing unlocks purchase of Junks and Veteran Junks.
The mainstay of Madame Ching's defensive fleet, Junks lay in wait in your Haven's harbor - just another harmless fishing boat or trader. By the time any hapless attacking scum see the decks bristling with grinning faces, cannon, and blades... it's far too late to run.
Junk
|
Cost of the Unit
Resources |
Junk |
Veteran Junk
|
Gold |
280 |
96
|
Lumber |
180 |
60
|
Rum |
400 |
140
|
Rubies |
0 |
10
|
|
Unit Stats
Unit Type |
Pirates
|
Offense |
30
|
Pirate Defense |
40
|
Mercenary Defense |
40
|
Fleet Defense |
40
|
Armada Defense |
120
|
Raid Resource Capacity |
10
|
Rum Consumption |
8 Rum per hour
|
Speed |
120 mph
|
Production Time |
20 m.
|
|