Unit Technologies

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Technology Research

Below you will find all the listings for all the technology that can be researched in game including:

  • Which unit/building it unlocks(With clickable links).
  • How many unique modules are needed to allow you too research given tech.
  • How much Uranium,Titanium & Credits are needed to research given tech.
  • How long it will take to research given tech.



Artificial Intelligence


Artificial Intelligence technology allows you to coordinate and process the unit and intelligence data required to control your Forces, and keep track of your Enemies and Allies. A.I. unlocks construction of the Command Center.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Artificial Intelligence.png
Command Center No Modules 200 250 350 0 9 Seconds

Battle Formations


Battle Formations develops the doctrine and training necessary to assemble, position, and inspect your Troops. Researching Battle Formations also unlocks new Improvements for your Sector.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Battle Formations.png
Parade Ground No Modules 100 150 150 0 9 Seconds

Implants


Implant Technology augments your Troopers with synaptic relays and bio-mimetic muscular enhancements. This grants them improved reflexes; increased strength, speed, agility, and resistance to fatigue. Researching implants unlocks the Barracks and basic infantry units.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Implants.png
Parade Ground No Modules 100 150 150 0 9 Seconds

Neurocybernetics


Neurocybernetics research develops the biological command interface needed to remotely command the higher brain functions of your Regular and Elite Cyberdogs - and keeps them from eating anyone unless you tell them to. Research this technology to unlock both of these important defensive units.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Neurocybernetics.png
Cyberdog No Modules 261 261 435 0 9 Seconds

Field Theory


Your Soldiers cannot vaporize the Enemy using the laws of physics unless you understand what that are. Research Unified Field Theory in order to build the Armory. The Armory develops the particle weapons used by your most powerful defensive infantry - Elite and Regular Gladiators. Construction of the Armory unlocks both units.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Field Theory.png
Armory
Gladiator
2 Modules 313 313 522 0 4 Mins 54 Seconds

Bionics


Bionics research builds on Neurocybernetics technology; combining it with cutting-edge adaptive genetic engineering to unlock your most-feared assault infantry: The Regular and Elite Valkyries. Valkyries are noted for not only their battlefield lethality, but for their habit of reprocessing enemy bodies to fuel their augmented metabolism.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Bionics.png
Valkyrie 2 Modules 861 861 1436 0 19 Mins 36 Seconds

Nuclear Power Cells


Nuclear Power Cells generate the power needed to take the fight to the battlefield. This technology unlocks the Military Factory, where its plutonium-thorium core enables production of the Regular and Elite Mongoose Light-Mechanized Assault Vehicle (LMASV).

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Nuclear Power Cells.png
Mongoose 4 Modules 1305 1305 2175 0 58 Mins 49 Seconds

Deuterium Generator


Deuterium Generators allow for production of high-capacity Nuclear Power Cells. Deuterium Dioxide moderates neutron emission - permitting the higher output required by the Viper Armored Personnel Carrier (APC). Researching this technology unlocks the Military Arsenal where both the Elite and Regular variants of the Viper are produced.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Deuterium Generator.png
Military Arsenal

Viper

4 Modules 1566 1566 2610 0 1 Hour 57 Mins

Macro-synced Servos


Macro-synced Servo technology is a fundamental component in the high-torque electric drive-train systems used in both the Elite and Regular models of the Light Scorpio Tanks - some of your fastest and most effective offensive armored systems. Research this technology to unlock both units.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Macro-synced Servos.png
Light Tank 4 Modules 2088 2088 3840 0 3 Hour 55 Mins

Artillery Systems


Artillery Systems technology is the basis for the advanced ballistics fire control system on board the Regular and Elite Elephant Siege Tanks. Fielding the awe-inspiring Beowulf cannon, these are the final word in heavy assault fire-support. Completing this research unlocks both units.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Artillery Systems.png
Siege Tank 4 Modules 2871 2871 4785 0 3 Hour 55 Mins

Superconductors


Low-resistance, high-current superconducting electromagnetic coils accelerate tungsten-carbide projectiles to speeds exceeding escape velocity. The Regular and Elite Gauss Guns manufactured at the Artillery Factory are a decisive Force Multiplier.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Superconductors.png
Artillery Factory
Gauss Gun
6 Modules 2349 2349 3915 0 7 Hour 50 Mins 34 Seconds

Bose gas


Researching Bose Gas allows you to produce stable Bose-Einstein Condensates - all of the destructive power of million-degree high-energy plasma, none of the headaches of vaporizing your cannon every time you fire it! Research this technology to build the Regular and Elite Volcano Plasma Cannons.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Bose gas.png
Plasma Cannon 6 Modules 6525 6525 10875 0 7 Hour 50 Mins 34 Seconds

Quantum Mechanics


Quantum Mechanics research allows you to manipulate your enemies particles on a sub-atomic level. Completing this research unlocks construction of the Artillery Center, where the technology to extend Quantum effects over distances is refined and fielded as the Regular and Elite variants of the Mark I 'Bertha' Quantum Cannon.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Quantum Mechanics.png
Artillery Center
Quantum Cannon
8 Modules 2610 2610 4350 0 7 Hour 50 Mins 34 Seconds

Hawking Radiation


Researching Hawking Radiation unlocks the Mark I Regular and Mark II Elite Disintegrators. Simply put, this weapon spontaneously spawns Micro Black Holes (MBHs) within and around your Enemy, converting their mass into black-spectrum thermal radiation...very painfully, very quickly.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Hawking Radiation.png
Disintegrator 8 Modules 9135 9135 15225 0 7 Hour 50 Mins 34 Seconds

Antigravitation


Researching Antigravitation allows you to skirt the laws of aerodynamics and begin fielding airborne units. This research unlocks construction of the Air Field, where you can launch and control Elite and Regular Recon Drones.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Antigravitation.png
Air Field
Recon Drone
2 Modules 1044 1044 1740 0 19 Mins 36 Seconds

Optic Camouflage


Unlock construction of the Admiralty by researching the complex visual algorithms and refractive holographic emitter arrays needed for your Interceptors' Optic Camouflage systems. With this technology, the Admiralty can train virtually undetectable Elite and General Phoenix Interceptor crews for medium-range stealth interdiction missions.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Artificial Intelligence.png
Admiralty
Interceptor
12 Modules 3393 3393 5655 3 Hours 55 Mins 17 Seconds

Ion Engine


Advances in vectored magnetoplasmadynamic thrust technology offer the speed and maneuverability needed to build Fighters. Research the Ion Engine to unleash these powerful offensive aircraft on your enemy.---

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Artificial Intelligence.png
Fighter 12 Modules 15660 15660 26100 3 Hours 55 Mins 17 Seconds

Photon Engine


Powered by massive Deuterium fusion reactors, Photon Engines provide the massive amounts of thrust needed to maneuver Capital ships. Researching Photon Engines allows your Admiralty to construct Battlecruisers - the most destructive offensive air unit in the skies.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Artificial Intelligence.png
Battlecruiser 12 Modules 19575 19575 32625 3 Hours 55 Mins 17 Seconds

MetaOptic Cloaking


The development of electromagnetic metamaterials allows for man-portable, low-power consumption defensive armor. Research this technology to unlock the S.C.A.R. training complex and begin training your first units - the legendary S.C.A.R. "Shadow" Snipers.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Artificial Intelligence.png
S.C.A.R. Training Complex
S.C.A.R. Sniper
6 Modules 1305 1305 2175 3 Hours 55 Mins 17 Seconds

Sub-C Shaped Charges


Researching Sub-Critical Shaped Charge Warheads unlocks training of Elite and Regular S.C.A.R. Heavy Gunners. When wielded by an experienced SCAR-HG, the SCSC round liquifies upon impacting enemy Armored units, where the intense heat and pressure melts a small hole through plating before achieving critical mass within the hull.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Artificial Intelligence.png
S.C.A.R. Heavy Gunner 6 Modules 1305 1305 2175 3 Hours 55 Mins 17 Seconds

Proton Annihilation Bomb


This bomb is the S.C.A.R. weapon of choice for taking out Artillery. Combining magnetically contained Protons and Anti-Protons results in a catastrophic release of energy as they mutually annihilate, taking out the Artillery, their crew, and whatever hilltop they're positioned on.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Artificial Intelligence.png
S.C.A.R. Anti-Artillery Team 6 Modules 1566 1566 2610 3 Hours 55 Mins 17 Seconds

Plasma Missiles


The Mk. II "Blindside" portable Plasma Surface-to-Air Missile system is the backbone of the S.C.A.R. Aerial Suppression Platoon (ASP) Fireteams. It's light weight allows teams to exit cover, target, launch, and relocate before the weapon even reaches its target - making them nearly impossible to find.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Artificial Intelligence.png
S.C.A.R. "ASP" Fireteam 6 Modules 1827 1827 3045 3 Hours 55 Mins 17 Seconds

Electroactive Armor


Researching electroactive conjugated polymers allows you produce the synthetic "muscles" that drive the majority of the units produced at the Battalion Headquarters. This research unlocks the Headquarters, along with the Regular and Elite Nemesis units.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Artificial Intelligence.png
Battalion Headquarters
Nemesis
10 Modules 1305 1305 2175 29 Mins 23 Seconds

Combat Exoskeleton


The heavy combat exoskeleton supports the weapons and armor for the Regular and Elite piloted "Sammael" combat suits.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Artificial Intelligence.png
Combat Chassis 10 Modules 1305 1305 2175 29 Mins 23 Seconds

Zero-Point Energy


Researching Zero-Point energy allows you to harness base-line quantum energy effectively from nowhere - sufficient energy to meet the power requirements for both the main gun and high-speed drive systems of the Elite and Regular "Thunderbolt" field guns.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Artificial Intelligence.png
Thunderbolt 10 Modules 1566 1566 2610 29 Mins 23 Seconds

Singularity Reactor


The singularity reactor permits construction of the ultimate in deep-strike airborne armor support: the Regular and Elite Exterminator Fighters.

Picture Unlocks Modules needed Uranium Titanium Credit Protocrystals Research Time
Artificial Intelligence.png
Exterminator 12 Modules 1827 1827 3045 29 Mins 23 Seconds


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