TD Mutant Units

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Infantry

Chimera

One of the theories regarding the origin of Chimeras is that they are descendants of the Emitter operations personnel, horribly mutated over centuries and forced to adapt as the Emitter life support and shielding systems failed one by one. It's been suggested that they need to devour human flesh in order to survive due to their own damaged human genetic code. Their teeth can easily bite through light armor, making Chimeras one of your Infantry's worst nightmares.

Unit Avatar Unit Power Unit Stats
Chimera
Offense 20
Infantry Defense 60
Armored Corps Defense 20
Artillery Defense 20
Air Defense 20
Raid Resource Capacity 40
Maintenance Cost 0 Credit per hour
Speed 120 km/h
Construction Time N/A


Stalker

Stalkers are the remnants of the Imperial civilian population who somehow managed to survive the Great War. Roaming the Wasteland in small groups, they have become resistant to ambient radiation and hardened by generations of surviving in the harshest conditions. Many of them have taken shelter in the recesses of abandoned Emitters. Stalkers are skilled opponents and will not hesitate to engage all types of units. Do not underestimate them.

Unit Avatar Unit Power Unit Stats
Stalker
Offense 60
Infantry Defense 30
Armored Corps Defense 30
Artillery Defense 30
Air Defense 30
Raid Resource Capacity 40
Maintenance Cost 0 Credit per hour
Speed 120 km/h
Construction Time N/A


Armored Corps

Predator

Predators are former Infantrymen whose bodies were infected with mutant parasites. After a short gestation period they... changed. Their bodies literally turned inside out as they reformed into terrible new forms. The Predators' claws are sharp and powerful enough to slice through even the thickest hull armor of Armored Corps units - peeling them open like a tin can to feast upon their crew...

Unit Avatar Unit Power Unit Stats
Predator
Offense 40
Infantry Defense 40
Armored Corps Defense 120
Artillery Defense 40
Air Defense 40
Raid Resource Capacity 80
Maintenance Cost 0 Credit per hour
Speed 120 km/h
Construction Time N/A


Artillery

Raptor

Little is known about the Raptors. Are they mutated carnivorous plants? Former humans? Anyone inclined to ask them is no longer with us. They're infamous among Artillery crews for their habit of spitting acid under the vehicle treads and feeding on those who come out for repairs...

Unit Avatar Unit Power Unit Stats
Raptor
Offense 60
Infantry Defense 60
Armored Corps Defense 60
Artillery Defense 180
Air Defense 60
Raid Resource Capacity 120
Maintenance Cost 0 Credit per hour
Speed 120 km/h
Construction Time N/A


Air Forces

Destructor

These creatures like to bore their way through air frames and chew on the conduit sheathing of flight control systems. Their low-frequency screams have been known to cause disorientation and nausea in your pilots, and there have been reports of swarms of them deliberately trying to down ships to feed their young.

Unit Avatar Unit Power Unit Stats
Destructor
Offense 80
Infantry Defense 80
Armored Corps Defense 80
Artillery Defense 80
Air Defense 240
Raid Resource Capacity 160
Maintenance Cost 0 Credit per hour
Speed 120 km/h
Construction Time N/A


Scarab

We've found some kind of Mutant biological equivalent to our Recon Drones - 'Scarabs'. Effective and (quite frankly) disgusting, these mutant arachnids seem to have evolved solely to collect data and and feed on brain matter. That slime they excrete contains amino acid chains encoded with a neural readout from their visual and olfactory cortex. Somebody's watching us, Commander.

Unit Avatar Unit Power Unit Stats
Scarab
Recon Power 30
Infantry Defense 40
Armored Corps Defense 24
Artillery Defense 22
Air Defense 30
Raid Resource Capacity N/A
Maintenance Cost 0 Credit per hour
Speed 240 km/h
Construction Time N/A


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