TD Imperial Units

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Imperial units

Below is a full list of all new Imperial units with all their stats. You can obviously further improve on their credit consumption and speed by placing nodes in the Tech Nexus building for the normal variations of the units.


The main benefit to these new units is a reduction in upkeep cost and a shift in their overall defense power. Its also worth noting that these units will only be available via Echoes of War missions and the Global Infestation missions that come around once in a while.


Armored Corps

Imperial Light Tank

Packing disproportionately high firepower for its size, the Scorpio Light Tank makes up for it's relatively light armor with high speed, maneuverability, and active countermeasures systems. The Imperial Class variant of this unit offers decreased Credit consumption.

Unit Avatar Unit Power Unit Stats
Imperial Light Tank
Offense 250
Infantry Defense 40
Armored Corps Defense 50
Artillery Defense 40
Air Defense 40
Raid Resource Capacity 150
Maintenance Cost 1 Credit per hour
Speed 180 km/h
Able to be Mutated? No


Imperial Viper APC

Originally tasked for infantry support in desert operations, the Viper APC's low profile has earned it a reputation for survivability. The Imperial Class variant of this unit offers decreased Credit consumption and superior speed over the regular production model.

Unit Avatar Unit Power Unit Stats
Imperial Viper APC
Offense 120
Infantry Defense 180
Armored Corps Defense 140
Artillery Defense 160
Air Defense 160
Raid Resource Capacity 120
Maintenance Cost 1 Credit per hour
Speed 180 km/h
Able to be Mutated? No


Artillery

Imperial Disintegrator

The Mk I Disintegrator spawns Micro Black Holes inside your Enemy. We're still not sure if this just kills them, or erases them from ever having existed in the first place. Sadly, its reload interval makes it a poor defensive system. The Imperial Class variant of this unit offers decreased Credit consumption and superior speed over the regular production model.

Unit Avatar Unit Power Unit Stats
Imperial Disintegrator
Offense 950
Infantry Defense 90
Armored Corps Defense 80
Artillery Defense 80
Air Defense 100
Raid Resource Capacity 700
Maintenance Cost 1.5 Credits per hour
Speed 180 km/h
Able to be Mutated? No


Imperial Gauss Gun

The Gauss Gun's superconducting electromagnetic coils accelerate tungsten-carbide projectiles to speeds exceeding escape velocity. The Imperial Class variant of this unit offers decreased Credit consumption and superior speed over the regular production model.

Unit Avatar Unit Power Unit Stats
Imperial Gauss Gun
Offense 100
Infantry Defense 400
Armored Corps Defense 400
Artillery Defense 480
Air Defense 480
Raid Resource Capacity 200
Maintenance Cost 1.5 Credits per hour
Speed 120 km/h
Able to be Mutated? No


Air Forces

Imperial Battlecruiser

Carrying enough heavy firepower to turn your enemy's sector into a shallow crater of volcanic glass, this is the most powerful offensive unit in your arsenal - so be sure to protect it. The Imperial Class variant of this unit offers decreased Credit consumption.

Unit Avatar Unit Power Unit Stats
Imperial Battlecruiser
Offense 1750
Infantry Defense 150
Armored Corps Defense 45
Artillery Defense 45
Air Defense 150
Raid Resource Capacity 1750
Maintenance Cost 2 Credits per hour
Speed 180 km/h
Able to be Mutated? No


Imperial Interceptor

The Phoenix Interceptors' Optic Camouflage systems, protective force fields, and advanced long-range sensor package make it the ultimate defensive interdiction system. The Imperial Class variant of this unit offers decreased Credit consumption and superior speed over the regular production model.

Unit Avatar Unit Power Unit Stats
Imperial Interceptor
Offense 150
Infantry Defense 550
Armored Corps Defense 550
Artillery Defense 700
Air Defense 700
Raid Resource Capacity 300
Maintenance Cost 2 Credits per hour
Speed 180 km/h
Able to be Mutated? No


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