Strategic Unit Analysis:SI

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Strategic Units: Analysis and Comparison

An In-Depth look at Plarium’s Strategic Units for the Soldiers Inc game

12/12/2013 by Jeff Maginniss

Best Bang for the Buck

When you hear the term, “Best bang for the buck” you should be thinking about the best Return on Investment. (ROI) ROI is something you often hear about in business and investors that want to put money into a project or company and get the greatest amount of money or product at the finish.

For players who like to buy diamonds, Plarium’s Soldiers Inc can be a confusing and convoluted candy store of goodies when it comes to investing your real-world currency in premium-virtual content. Should a defensive player buy nothing but Firedrakes? Should an offensive player buy nothing but Za’am tanks? Should they forego buying raw units and simply buy Strategic Units (SU)? Perhaps this article may shed some light into the realm of premium content and the best ROI.

But for the players who don’t wish to pay for premium content, is there a way to simulate the advantage in regular, free-to-build units from the barracks or air field? How many Recon Operators will it take to duplicate 1 Ghost?

I’ll be comparing the capabilities of each of the Strategic Units, followed by the analysis for ROI of all Strategic Units to the black market direct buy regular units.

IE: Cardinal vs. Mortar Infantry, Samson vs. Za’am, etc.

Methods

Throughout the Article the following methods are used:

  • SU and their qualifying units ‘bonus’ are applied to the SU only, not individual units
  • Attack Points (AP) are the sum of all units’ individual attack points on offense
  • Defensive Points (DP) are the sum of all units’ individual defensive points from all categories and then divided by 4 (DP/4 method)
  • Having the maximum and correct units under the SU is assumed in all scenarios
  • All units are considered L1 Contract (No Bonus) unless specified (Best Scenario, L2 Bonus)

Let's have a look at how they play out on the battlefield...

Strategic Units

‘Terminator’

Terminator

Designation: Light Infantry

Role: Defense

Max Capacity: 100 Units

Priority Unit: Light Sniper

Secondary: Sapper

Unit Cost: 225 Diamonds

SCENARIOS

Terminator
100x Sapper
100x Vet Sapper
100x Light Sniper
100x Vet Sniper
Best Scenario
Units w/o su


1900
1995
2200
2310
3234
Terminator


294
294
294
294
294
SU Bonus


1300
1500
1600
1800
1800
DP Total w/ su
294
3494
3789
4094
4110
5328

Ghost Corps

Ghost Corps

Designation: Light Infantry

Role: Offense

Max Capacity: 50 Units

Priority Unit: Recon Operator

Secondary: Rifleman

Unit Cost: 230 Diamonds

SCENARIOS

Ghost Corps
50x Rifleman
50x Vet Rifleman
50x Recon Recon Ops
50x Vet Recon Ops
Best Scenario
Units w/o su


2000
2100
3000
3150
4410
Ghost Corps


588
588
588
588
588
SU Bonus


1400
1500
2100
2250
2250
AP Total w/ su
588
3988
4188
5688
5988
7248

HSIG ‘Cardinal’

HISG "Cardinal"

Designation: Heavy Infantry

Role: Defense

Max Capacity: 25 Units

Priority Unit: Mortar Infantry

Secondary: Heavy Sniper

Unit Cost: 255 Diamonds

SCENARIOS

HSIG ‘Cardinal’
25x Heavy Sniper
25x Vet Heavy Snipe
25x Mortar Infantry
25x Vet Mortar Inf.
Best Scenario
Units w/o su


3750
3937.5
3750
3937.5
5512.5
‘Cardinal’


630
630
630
630
630
SU Bonus


2625
2750
2625
5500
2750
DP Total w/ su
630
7005
7317.5
7005
7317.5
8892.5

A13 ‘Reilly’ IFV

A13 "Reilly" IFV

Designation: Heavy Infantry

Role: Offense

Max Capacity: 25 Units

Priority Unit: Heavy Infantry Support

Secondary: Assault Infantry

Unit Cost: 518 Diamonds

SCENARIOS

A13 ‘Reilly’ IFV
25x Assault Infantry
25x Vet Assault Inf.
25x Heavy Inf. Support
25x Vet Heavy Inf. S.
Best Scenario
Units w/o su


6000
6300
9000
9450
13230
‘Reilly’


1008
1008
1008
1008
1008
SU Bonus


4125
4375
6250
6625
6625
AP Total w/ su
1008
11133
11683
16258
17083
20863

TASV ‘Typhoon’

TASV "Typhoon"

SCENARIOS

Designation: Armor

Role: Defense

Max Capacity: 20 Units

Priority Unit: Mauler AFV

Secondary: M22043 Creighton

Unit Cost: 535 Diamonds


TASV ‘Typhoon’
20x M22043 Creighton
20x Vet Creighton
20x Mauler AFV
20x Vet Mauler AFV
Best Scenario
Units w/o su


8000
8400
8300
8715
12201
‘Typhoon’


1745
1745
1745
1745
1745
SU Bonus


5600
5900
5800
6100
6100
DP Total w/ su
1745
15345
16045
15845
16560
20046

v195 ‘Samson’ MBT

V195 "Samson" MBT

Designation: Armor

Role: Offense

Max Capacity: 20 Units

Priority Unit: Za’am Mk VI

Secondary: M167A2 Vindicator

Unit Cost: 1070 Diamonds

SCENARIOS

V195 ‘Samson’
20x Vindicator
20x Vet Vindicator
20x Za’am Mk VI
20x Vet Za’am Mk VI
Best Scenario
Units w/o su


14400
15120
18000
18900
26460
‘Samson’ MBT


2520
2520
2520
2520
2520
SU Bonus


10200
10600
12600
13200
13200
AP Total w/ su
2520
27120
28240
33120
34620
42180

RSL-150 ‘Harpy’

RSL-150 “Harpy”

Designation: Combat Aviation

Role: Defense

Max Capacity: 20 Units

Priority Unit: Mz-29 Firedrake

Secondary: None

Unit Cost: 758 Diamonds

SCENARIOS

RSL-150 ‘Harpy’
No Secondary
No Vet Secondary
20x Mz-29 Firedrake
20x Vet Firedrake
Best Scenario
Units w/o su




11750
12337.5
17272.5
RSL-150 ‘Harpy’




504
504
504
SU Bonus




8200
8600
8600
DP Total w/ su
504



20454
21441.5
26376.5

F-32 ‘Excalibur’

F-32 “Excalibur”

Designation: Combat Aviation

Role: Offense

Max Capacity: 20 Units

Priority Unit: AH-72 Thunderhead

Secondary: AH-24 Mowhawk

Unit Cost: 1950 Diamonds

''''SCENARIOS

F-32 ‘Excalibur’’
20x AH-24 Mowhawk
20x Vet Mowhawk
20x AH-72 Thunderhead
20x Vet Thunderhead
Best Scenario
Units w/o su


28800
30240
33600
35280
49392
F-32 Excalibur


4000
4000
4000
4000
4000
SU Bonus


19000
21000
22000
24000
24000
AP Total w/ su
4000
51800
55240
59600
63280
77392

QR-14 ‘Big Brother’

QR-14 Big Brother

Unit Type: Combat Aviation

Designation: Recon

Max Capacity: 20 Units

Priority Unit: MQ-11B

Secondary: None

Unit Cost: 250 Diamonds

SCENARIOS

QR-14 ‘Big Brother’
None
None
20x MQ-11B
20x Vet
MQ-11B
Best Scenario
Units w/o SU




600
630
882
‘Big Brother’




80
80
80
SU Bonus




300
315
<center>315
RP Total w/ su
80



980
1025
1277


Matching with Regular Units

What about non-paying players? How can they compete with or duplicate them?

Good Question. Let’s take a close look at the cost of the Strategic Unit at its best Regular Unit bonus (Priority Unit max at Level 1 contract, no base unit bonus) and how much it costs in diamonds. We’ll compare this directly to the equivalent in free regular units to reach the same bonus power of the 1 strategic unit in this scenario, and the value of that quantity of regular base units (Level 1 contract, no base bonus) and how much power per diamond it breaks down to: (to keep a fair comparison in case you simply bought the units outright)


Strategic Unit
Best SU & Bonus
by Primary
SU Cost
(Diamonds)
Power Per
Diamond
Regular Units
It Would Take
For Same AP/DP
Regular Unit Power
at L1 Contract
Reg Unit Cost
(Diamonds)
Power Per
Diamond
Terminator
1894
225
8.4
86
1892
602
3.1
Ghost Corps
2688
230
11.7
49
2940
590
5.0
Cardinal
7005
255
27.5
45
6750
990
6.8
Reilly
7258
518
14.0
20
7200
1020
7.1
Typhoon
7545
535
14.1
18
7470
1062
7.0
Samson
15120
1070
14.1
17
15300
1955
7.8
Harpy
8704
758
11.5
15
8812.5
1245
7.1
Excalibur
26000
1950
13.3
16
26880
2656
10.1
Big Brother
380
250
1.6
13
390
312
1.25

Battlefield Analysis

Now that you've seen just what some of these Strategic Units can do, let's analyze them.

Defensive Standpoint

Strategic Unit
DP
Solo
Best Non-Vet
SU Bonus
Potential w/o
Vet Units
Potential with
Vet Units
SU Cost
(Diamonds)
Reg. Units
To Match SU
DP Per
Diamond
Terminator
294
1894
4094
4110
225
86
8.4
Cardinal
630
5880
7005
7317.5
255
45
27.5
Typhoon
1745
7545
15845
16560
535
18
14.1
Harpy
504
8704
20454
21441.5
758
15
11.5
Big Brother
80 RP
380 RP
980 RP
1025 RP
250
13
1.6


  • Interesting enough, the most efficient ‘Bang for your buck’ is the Cardinal. The Cardinal on defense boosts your heavy infantry, and in a best case scenario of 25 Mortar Infantry, even at L1 Contract (no bonus) and non-vet status, you’re looking at the Cardinal being worth 5880 Defensive Points, and with the 25 troops a total of 7005 each complete set.
  • The Typhoon is your second best choice for defensive bonuses. Even without veteran units, a bonus of 7545 DP can save you 18 additional Maulers and saves time and resources.
  • When you consider the Harpy, it will run you the equivalent of having an additional 13 Firedrakes instead; saving you 112,500 total resources and 18.5 hours build time, while providing a solid bonus of 8704 DP.
  • The Terminator is a bit less dramatic, netting 1894 DP with 100 Light Snipers. If you can get the Syndicate Cash, having 100 Veteran Light Snipers with 1 Terminator will provide you with an impressive 4110 DP total.
  • The Big Brother rating is for Anti-Recon Points, and while it does provide a nice bonus, it would be easier to simply manufacture your own 13 UAV and use the diamonds to purchase a Cardinal with more effect.

Offensive Standpoint

Strategic Unit
AP
Solo
Best Non-Vet
SU Bonus
Potential w/o
Vet Units
Potential with
Vet Units
SU Cost
(Diamonds)
Reg. Units
To Match SU
AP Per
Diamond
Ghost Corps
588
2688
5688
5988
230
49
5.0
Reilly
1008
7258
16258
17083
518
20
7.1
Samson
2520
15120
33120
34620
1070
17
7.8
Excalibur
4000
26000
59600
63280
1950
16
10.1


  • As expected, the Excalibur is the best offensive augment out of the bunch. Each Excalibur with 20 Thunderheads, even if they are not veteran units, take the place of 16 additional AH-72 Thunderheads. This group combo dishes a massive 59600 AP alone.
  • The Reilly and Samson are both decent augments, however relatively nominal gains. Each ‘group’ of the Samson or Reilly and their qualifying units give you just over 7 AP per diamond spent, the Samson giving the clear edge when deployed with Veteran Units.
  • The Ghost Corps is a bit trickier. Just like the QR-14 UAV, the ROI is not as great as the others. Considering the amount of loss that the light infantry often suffers in the battle, you may want to consider manufacturing 49 Recon Operators instead and save the diamonds for a Reilly, Samson or Excalibur.

Bottom Line

You may be expecting much more from the Strategic Units. These units are not simply the solo Game Breakers they appear to be. They must be used correctly and with the right ratios before they become effective. Note that in all scenarios above, all units shown are based on a Level 1 entry contract. Yes they are nice to have, if you acquire them, but non-paying players can also simulate the augment by simply producing the troops shown in the “regular units to match” column of the analysis charts above.


Strategic_Air





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