SF Legendary Units

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Legendary units are the most powerful units within the battlefields all over the lands. They are still categorized by offensive and defensive capacities in alignment with their primary functions. They all have one thing in common, however. The more supportive units sent with these powerful Units increase their power immensely.

Legendary Units grant powerful bonuses to the offensive or defensive statistics of your forces when leading their respective Units. Each Legendary Unit has its own Unit type (Infantry, Cavalry, Occult Units or Bestiary) as well as their designation (offense or defense). Which supporting units can be used with Legendary Units can be found in the Special Bonus tab in the Units' statistics.

Unfortunately, Legendary Units can be defeated! You can revive them at the Healer tab within the Black Market or at your Infirmary.

Bar

This bar indicates the number of other Units attached to the Legendary Unit. Red indicates insufficient units attached, Yellow indicates some Units attached - but under the optimal amount whilst Green will indicate the optimum amount of Units attached to your Legendary Unit. If the Bar is Red with Units attached then it is indicating that you have gone over the optimum amount and that these extra units have nil effect and no additional bonus given to those Units.

Acquiring a Legendary Unit

You can recruit Legendary Units at the following places:


Legendary Units' Statistics

Infantry


Hero

In Darkshine's darkest hours, the Gods will often elevate a chosen few of mortal birth to serve beside them, granting them divine strength and power. These warriors shine as beacons of hope in times despair. The knowledge that one anointed by the Gods leads them into battle drives fear from the hearts of your Offensive Infantry, and inspires them to near super-human feats of valor.

Unit Avatar Units Power Unit Stats Supporting Units
Hero
Offense Min 588 Max 3338
Infantry Defense 294
Cavalry Defense 254
Occult Units Defense 156
Bestiary Defense 156
Carrying Capacity 1000.0
Food Consumption 19.0 Food per hour
Speed 30.0 mph
Construction Time Instant via Purchase
Cost of the Unit 230 Sapphires
Units (max 50) Bonus
Dark Pathfinder +55
Imperial Pathfinder +54
Pathfinder +53
Imperial Seeker +52
Seeker +52
Dark Paladin +45
Imperial Paladin +43
Paladin +42
Dark Pikeman +30
Imperial Pikeman +28
Pikeman +28


Niathi

Every ten years the Brotherhood of Warlocks claim a girl-child from among the Half-Elven of Ravenwood to be inducted as an acolyte of the dark arts at Tyr Sibrydion. Should they survive their training, the girls grow to become Niathi - fierce warrior adepts equally skilled with both bow and sorcery. Defensive Infantry under their command fight with renewed vigor under the protection of the dark wardings cast by their mistresses.

Unit Avatar Units Power Unit Stats Supporting Units
Niathi
Defense 147
Infantry Defense Min 294 Max 4694
Cavalry Defense Min 294 Max 4694
Occult Units Defense Min 294 Max 4694
Bestiary Defense Min 294 Max 4694
Carrying Capacity 1000.0
Food Consumption 21.0 Food per hour
Speed 24.0 mph
Construction Time Instant via Purchase
Cost of the Unit 225 Sapphires
Units (max 100) Bonus
Dark Ballista +44
Imperial Ballista +43
Ballista +42
Dark Warden +44
Imperial Warden +43
Warden +42
Dark Bear Rider +23
Imperial Bear Rider +22
Bear Rider +21
Dark Arbalester +23
Imperial Arbalester +22
Arbalester +21
Dark Huntress +23
Imperial Huntress +23
Huntress +23
Imperial Lost One +21
Lost One +21
Dark Dwarf +18
Imperial Dwarf +17
Dwarf +16
Dark Archer +15
Imperial Archer +14
Archer +13



Cavalry


Pegasus

Veyon, God of Wind received the winged horse Pegasus from his mentor and guardian Bran upon his coming of age. Fearless and as swift as his master, Pegasus sired a line of great winged battle mounts that have ever since born his name. Veyon, patron of Great Lords and Knights has ever since given these great flying steeds to only the bravest of mounted warriors, that they may deal death to their enemies below.

Unit Avatar Units Power Unit Stats Supporting Units
Pegasus
Offense Min 1008 Max 8008
Infantry Defense 224
Cavalry Defense 84
Occult Units Defense 84
Bestiary Defense 84
Carrying Capacity 1000.0
Food Consumption 16.3 Food per hour
Speed 24.0 mph
Construction Time Instant via Purchase
Cost of the Unit 518 Sapphires
Units (max 25) Bonus
Dark Reaver +280
Imperial Reaver +275
Reaver +270
Dark Great Lord +265
Imperial Great Lord +255
Great Lord +250
Imperial Priestess +250
Priestess +250
Dark Knight +175
Imperial Knight +170
Knight +165



War Elephant

Bred and trained by the Barbarians of the Eastern Tribes and the Nomads of Wild Marches, the glint of a War Elephant's tusks can break the ranks of even the most dedicated cavalry charge. Their sheer size, four temper, terrifying appearance as they fling riders from their mounts and trample them underfoot make them powerful additions to your defensive cavalry.

Unit Avatar Units Power Unit Stats Supporting Units
War Elephant
Defense 210
Infantry Defense Min 714 Max 3514
Cavalry Defense Min 714 Max 3514
Occult Units Defense Min 546 Max 3346
Bestiary Defense Min 546 Max 3346
Carrying Capacity 1000.0
Food Consumption 11.0 Food per hour
Speed 24.0 mph
Construction Time Instant via Purchase
Cost of the Unit 255 Sapphires
Units (max 25) Bonus
Eldritch Barbarian +112
Dark Barbarian +110
Imperial Barbarian +107
Barbarian +105
Dark Nomad +110
Imperial Nomad +107
Nomad +105
Imperial Reiter +105
Reiter +105


Occult Units


The Fallen

Students of the Forbidden Arts know the price of venturing too far - of having ones mind consumed by the evil things that dwell in the void, of becoming vessels for the powers they sought to master. The Fallen are of those great Dark Scholars lost beyond redemption, doomed to walk the earth as Elementals, wielding unimaginable power in the service of a will not their own...

Unit Avatar Units Power Unit Stats Supporting Units
The Fallen
Offense Min 2520 Max 15820
Infantry Defense 260
Cavalry Defense 230
Occult Units Defense 280
Bestiary Defense 280
Carrying Capacity 1000.0
Food Consumption 21.0 Food per hour
Speed 24.0 mph
Construction Time Instant via Purchase
Cost of the Unit 1070 Sapphires
Units (max 20) Bonus
Eldritch Necromancer +665
Dark Necromancer +660
Imperial Necromancer +650
Necromancer +630
Dark Warlock +530
Imperial Necromancer +520
Necromancer +510


Hydra

Ancient monsters dragged ashore from the deepest waters of Godsblood lake, Hydras rare serpentine creatures twisted by the Marennon Nightmares and bloated from years of gorging upon the unwary. Eternally ravenous and notoriously difficult to kill, each head struck from their body will immediately sprout two more - a quality making them excellent defenders.

Unit Avatar Units Power Unit Stats Supporting Units
Hydra
Defense 420
Infantry Defense Min 1600 Max 7760
Cavalry Defense Min 1600 Max 7760
Occult Units Defense Min 2100 Max 8260
Bestiary Defense Min 1680 Max 7840
Carrying Capacity 1000.0
Food Consumption 15.0 Food per hour
Speed 18.0 mph
Construction Time Instant via Purchase
Cost of the Unit 535 Sapphires
Units (max 20) Bonus
Eldritch Golem +308
Dark Demon +305
Imperial Demon +300
Demon +290
Dark Golem +295
Imperial Golem +290
Golem +280





Bestiary


Observer

During the Great Wars of Balur, he sent forth his spies among the Races of Darkshine, to peer into the hearts and minds of his enemies and look for weakness, treachery, and signs that the day of his return had come. Most were discovered and hunted down after the Day of Eclipse, but it is said that some survive still - and that the Silent Ones have ways of turning them into their service...

Unit Avatar Units Power Unit Stats Supporting Units
Observer
Spying Min 80 Max 380
Infantry Defense 120
Cavalry Defense 40
Occult Units Defense 40
Bestiary Defense 80
Carrying Capacity 0.0
Food Consumption 11.0 Food per hour
Speed 48.0 mph
Construction Time Instant via Purchase
Cost of the Unit 250 Sapphires
Units (max 20) Bonus
Dark Silent One +15
Imperial Silent One +15
Silent One +15


Great Western Dragon

The Great Dragon Farwol came from unknown lands past the Gilded Sea to the West, taking the Sun Away from Darkshine, and slaying all before him ere he fell to Weor's spear. His equal has never since been seen in Stormfall - the Wyverns and lesser dragons of these lands only a pale shadow of his glory. But who can say what else lives beyond the Gilded Sea?

Unit Avatar Units Power Unit Stats Supporting Units
Great Western Dragon
Offense Min 4000Max 28500
Infantry Defense 350
Cavalry Defense 100
Occult Units Defense 100
Bestiary Defense 350
Carrying Capacity 1000.0
Food Consumption 26.0 Food per hour
Speed 36.0 mph
Construction Time Instant via Purchase
Cost of the Unit 1950 Sapphires
Units (max 20) Bonus
Eldritch Dragon +1225
Dark Dragon +1200
Imperial Dragon +1150
Dragon +1100
Dark Wyvern +1050
Imperial Wyvern +1000
Wyvern +950
Dark Chimera +650
Imperial Chimera +600
Chimera +550


Archangel

Attendants of the Goddess of Light, Eir, the Archangels are the great warriors of the heavens. Sent by Eir to watch over the Elder and Latter races in times of need, these righteous being may call upon flocks of proud Griffins to fight at their side. There is no safer place in Darkshine than beneath their wings.

Unit Avatar Units Power Unit Stats Supporting Units
Archangel
Defense 504
Infantry Defense Min 1680 Max 10380
Cavalry Defense Min 2100 Max 10800
Occult Units Defense Min 2520 Max 11220
Bestiary Defense Min 2570 Max 11270
Carrying Capacity 1000.0
Food Consumption 20.0 Food per hour
Speed 30.0 mph
Construction Time Instant via Purchase
Cost of the Unit 758 Sapphires
Units (max 20) Bonus
Eldritch Griffin +435
Dark Griffin +430
Imperial Griffin +420
Griffin +410


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