There are three primary and four secondary types of Resources in the game :
|Glory Points (GPs)|
Primary Resource Usage and Acquisition
Primary resources can be gather in seven different ways :
- 1 Hourly production from generators
- 2 Successful Raids
- 3 Direct Galley exchanges with friends
- 4 Galley exchanges via the Port
- 5 Colonies
- 6 Direct Purchases via the Market
- 7 Sometimes they are randomly awarded as part of Persian Position rewards
Primary resources are required to construct buildings, update agreements, and produce standard troops. 50% of your bronze and timber production accumulates on the respective resource buildings and must be manually transferred to storage. Failing to empty your generators will reduce your production by 50% for those resources. Grain production is not affected by this mechanism.
Your per hour production of bronze and timber is affected by the level of your generator buildings, boosts from related buildings; the Temples of Hephaestus and Pan, and temporary boosts from the Market.
Grain production receives similar boosts but rather than being a straight production, is a balance between constant consumption and production. Every unit in your City uses a certain amount of resources. This amount can be reduced via the Temple of Demeter, and through the appropriate upgrade in the Academy.
Any amount of resource you gain above your current storage capacity is lost. This is especially important when dealing with high level Persian Position sites as they can sometimes reward up to maximum possible capacity of a resource at once.
Secondary Resource Usage and Acquisition
Scrolls are rewarded for leveling and Persian Position quests completion. Needless to say they are quite limited in number so spend them wisely. Though, do note you never lose Scrolls and if you mess up on your Academy tree, you have the option to spend drachmas to fix it (first time is free).
Spending Drachmas is done through the Academy. Simply open the Academy and allocate your Scrolls one at a time to available and open study improvements. There are several types of improvements: Most of the improvements are for Troop Movement Speed Boosts and Troop Production Speed Boosts. Additionally there are studies for decreasing tower repair time, reducing agreement update completion time (2), increasing available hero slots, grain consumption reduction, increasing the amount of Colonies, reducing veterancy cost (not implemented yet!), and increasing the amount of combat experience received in battle. Every basic unit in the game has corresponding Movement and Speed boosts which are unlocked in similar succession to their agreement sequence. You must unlock each tier group with a few Scrolls as well. By far the most important improvement (because it's the only one that can actual boost the strength of your army and over come grain production shortages) is the grain consumption reduction improvement. You will however have to make your way through a series of movement speed boosts before you get to grain consumption reduction. It is however well worth the effort to get there.
Drachmas are discussed in the premium content section below
Denarii are a special Roman coin used almost exclusively outside of the Greek World. Valued much more highly by the Roman Warriors than our Greek Drachmas, only these may be used to source help from the lands of Rome to the West. To collect Denarii, first construct the Argentarium. Here you may exchange Timber and Bronze for Denarii and spend them on new Roman Warriors, including Gladiators, Velites, Triarii, and Legionnaires.
- Glory Points (GPs)
GPs are a unit acquired for specific accomplishments in game. They are not produced by buildings and cannot be purchased directly with Drachmas. Instead you must participate in Global Quests, Campaign Quests, Solo PvP Quest, and similar events to earn these. Once you have acquired these, they may be spent in the Market primarily to purchase Articles for more advanced unit types. Note that this is the only way to unlock these more advanced units and you are thus highly encouraged to participate in any event that provides GPs.
The largest determining factor in how successful a Archon is depends on how well the Archon can manage his resources. An Archon who keeps too many resources on hand risks losing them to raiders. An Archon who always uses up every last resource risks having enough flexibility to react to the battlefields around him. The smart Archon, or rather the Archon left standing, is the one who finds the correct balance of resources to keep his army moving, growing, and strong.
- Resource Procurement
Archons who rely on their own generators to provide them with resources are limited in growth. There is a very finite rate of replenishment to resources within Cities. However, through raiding, capturing additional colonies, and trading, any Archon can increase the procurement levels of his resources enough to keep up with the tides of battle.
- Resource Trading
All Archons would love to receive more than what they give up. It is understandable. However, the wise Archon will know that by sweetening the deal for the other Archon, it will hasten a trade and keep the flow of resources coming. The result is two content Archons who got what they needed and made some room in their Warehouses and Granaries, lessening the likelihood of raiders getting wind of their capacities being bulked up.
- Resource Spending
Resources are there to be spent and used. But, a careful and wise Archon will know where to spend those resources and when. There are troops to train. Units to train. Agreements to update. But what gets to be done first? This depends on the foresight of a Archon. Some Archons want immediate results. Some Archons are content to take it slower. Depending on what you wish to do, Archon, you will either want to train troops or wait and spend those resources on research and development.
It is debatable amongst Archons which is the best route to take. Troops that are already trained and battle ready get the same boost to research at a later time when it is completed rather than those who are trained after the research is completed. They result in exactly the same unit when it is all said and done.
Drachmas are an Archons best friend. Not only are they shiney, but they boost almost anything an Archon can think of, making all functions under the Archon's watchful eye work faster and more efficiently. But, there are a finite amount of Drachmas an Archon can procure without finding some other means to get them.
All Archons who stay diligent to their city will get Diamonds. There will not be very many, however. But once an Archon has them, he should decide wisely where to use them. The Market is a tempting place that is full of very...no really...VERY nice things that typically make Archons need to change their gear from all the drooling and...well....nevermind. However, those very nice items come at exceedingly expensive prices, all paid for with Drachmas. Only those commanders who have a substantial reserve of Drachmas in stock should consider spending them here.
Drachmas give you extra advantages in the game, they are a premium resource that can be spent to speed up certain game actions, purchase units and Premium Content and cut out most of the time-consuming processes from your game play.
You can use them to:
- Boost the rate of your building construction, Agreement Updates and Unit training
- Purchase Resources, Units or Agreement Articles at the Market
- Purchase Defensive buildings and decor
- Purchase Artisans that add additional construction & upgrade queues to your City, which will allow you to upgrade or add multiple buildings or upgrades simultaneously