Difference between revisions of "Resources:SI"

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You receive your resources from 7 things :
+
== Primary Resource Usage and Acquisition ==
*1 Hourly production
+
*2 Raids
+
*3 friends convoys ( if they have enough to spare )
+
*4 exchanges
+
*5 rail deposit ( if or when you can hold one )
+
*6 Black Market ( forget about it if you are not a credit card player )
+
*7 Seek and Destroy Missions ( randomly )
+
  
You need them to construct buildings, research Technologies and produce Troops.
+
Primary resources can be gather in seven different ways :
<br/>
+
*1 Hourly production from generators
The amount of Munitions and Fuel you can gain per hour depends on the number of fields you have for these Resources.
+
*2 Successful Raids
<br/>
+
*3 Direct Convoy exchanges with friends
You can make up for the discrepancy by trading Resources with other players.
+
*4 Convoy exchanges via the Logistics Exchange
<br/>
+
*5 Depots
 +
*6 Direct Purchases via the Black Market
 +
*7 Sometimes they are randomly awarded as part of Search and Destroy rewards
  
== Usage and Acquisition ==
+
Primary resources are required to construct buildings, renegotiate contracts, and produce standard troops. 50% of your fuel and munitions production accumulates on the respective resource buildings and must be manually transferred to storage. Failing to empty your generators will reduce your production by 50% for those resources. Ration production is not affected by this mechanism.
To gain more Resources, construct and upgrade Munitions factories and Oil derrick and resource related buildings - such as the Arms Dealer and Fuel silo .  
+
 
The amount of Munitions and Fuel you can store is limited by your Storage depos capacity. Upgrade your Storage depos to store more Resources. Rations are collected from your Sector's Field Kitchen.  
+
Your per hour production of fuel and munitions is affected by the level of your generator buildings, boosts from related buildings; the Arms Dealer and Fuel Silo, temporary boosts from the Black Market, and randomly acquired special equipment.
Build and upgrade your Field Kitchen and the Traffic Air Control to increase the rate at which you collect Rations.
+
 
The amount of Rations you can store in your base is limited by your Field Kitchen's capacity. Make sure you upgrade your Field Kitchen at the same rate at which you increase your rations income or anything over your capacity will go to waste. (The same goes for your Storage depos). You also need Rations to maintain your Troops. Every military unit in the game consumes its own set level of Rations per hour. If you run out of Rations, your Troops will be dismissed. You can exchange excess Resources or Rations at the Logistic exchanges for Resources or Rations you're low on. Your Friends and Allies can also gift them to you - or you can steal them from other bases during Raids.
+
Ration production receives similar boosts but rather than being a straight production, is a balance between constant consumption and production. Every unit on your base uses a certain amount of resources. This amount can be reduced via the Air Traffic Control building, unit upgrades, and through the appropriate upgrade in the Training Center.
==Premium Content==
+
 
Diamonds give you extra advantages in the game, they are a premium resource that can be spent to speed up certain game actions, purchase units and [[SI_Premium_Content|Premium Content]] and cut out most of the time-consuming processes from your game play.
+
Any amount of resource you gain above your current storage capacity is lost. This is especially important when dealing with high level ZHG sites and they can sometimes reward upwards of 200,000 of a single resource at once.
 +
 
 +
== Secondary Resource Usage and Acquisition ==
 +
 
 +
* Drill Instructors
 +
Drill Instructors are rewarded for three things, leveling, Search and Destroy task completion, and global mission accomplishments. Needless to say they are quite limited in number so spend them wisely. Though, do note you never lose Drill Instructors and if you mess up on your Training Center tree, you have the option to spend diamonds to fix it (first time is free).
 +
 
 +
Spending Drill Instructors is done through the Training Center. Simply open the Training Center and allocate your Drill Instructors one at a time to available and open training improvements. There are three types of improvements thus far: Troop Movement Speed Boosts, Troop Production Speed Boosts, and Ration Reduction. Every non Strategic Unit in the game has corresponding Movement and Speed boosts which are unlocked in similar succession to their contract sequence. You must unlock each tier group with a few Drill Instructors as well. By far the most important improvement (because it's the only one that can actual boost the strength of your army and over come ration production shortages) is the ration reduction improvement. You will however have to make your way through a series of movement speed boosts before you get to ration reduction. It is however well worth the effort to get there.
 +
 
 +
* Influence Points
 +
Influence Points are awarded for only one thing, Global Mission successes. Participation in Global Missions gives you a chance to earn IPs. So far Global Missions have given out 100 IPs for modest involvement in Global Missions and then 10 more IPs for successive major efforts on the same Global Missions. Thus it is fairly easy to get 100 IPs per mission but significantly harder to get much more than that.
 +
 
 +
IPs are spent on the IP tab of the Black Market. You spend them to buy referrals for unlocking special units. You may also use them for other game boosts such as increasing your contacts list and increasing convoy capacity. Unlike Drill Instructors, there is no getting these back if you spend them on the wrong thing, so caution is advised when spending them.
 +
 
 +
* Thulium
 +
Thulium is a new resource used solely for the purpose of building the new special units (unlocked with IPs). If you don't intend to unlock the new units, there is very little point to manufacturing Thulium.
 +
 
 +
Thulium is produced very slowly via the Stock Exchange. It takes equal parts fuel and munitions to produce half as much Thulium. For example 500 Fuel + 500 Munitions = 500 Thulium. The new units aren't cheap and you'll need a healthy quantity of Thulium to produce a decent amount of troops. You may use Diamonds to instantly produce Thulium if you wish.
 +
 
 +
* Diamonds
 +
Diamonds are discussed in the premium content section below
  
You can use them to:
 
*Boost the rate of your building construction, [[SI_Contract Tree|Contract negotiations]] and Unit production
 
*Purchase Resources, Units or Contract Referrals at the [[SI_BlackMarket|Black Market]]
 
*Purchase Defensive buildings and improvements
 
*Purchase Engineers that add additional construction & upgrade queues to your Base, which will allow you to upgrade or add multiple buildings or upgrades simultaneously
 
 
==Resource Management ==
 
==Resource Management ==
  
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* Resource Procurement
 
* Resource Procurement
  
Commanders who rely on their own mines to provide them with resources are limited in growth.  There is a very finite rate of replenishment to resources within sectors.  However, through raiding, capturing additional deposits, and trading, any commander can increase the procurement levels of his resources enough to keep up with the tides of battle.
+
Commanders who rely on their own generators to provide them with resources are limited in growth.  There is a very finite rate of replenishment to resources within bases.  However, through raiding, capturing additional depots, and trading, any commander can increase the procurement levels of his resources enough to keep up with the tides of battle.
  
 
* Resource Trading
 
* Resource Trading
A common saying amongst veteran commanders is, "If I had a ton of Rations for every munitions or fuel I've wasted, I'd have a fleet of ships abe to circle the planet!"  The resulting phenomenon is an economy full of munitions and Fuel but never enough Rations.  Literally thousands of commanders have caravans sitting at their gates waiting for orders to ship to a sector that has accepted a trade agreement.  And they sit there.  The underlying culprit?  Greed.
 
 
 
All commanders would love to receive more than what they give up.  It is understandable.  However, the wise commander will know that by sweetening the deal for the other commander, it will hasten a trade and keep the flow of resources coming.  The result is two content commanders who got what they needed and made some room in ther Storage Depos or Field Kitchen, lessening the likelihood of raiders getting wind of their capacities being bulked up.
 
All commanders would love to receive more than what they give up.  It is understandable.  However, the wise commander will know that by sweetening the deal for the other commander, it will hasten a trade and keep the flow of resources coming.  The result is two content commanders who got what they needed and made some room in ther Storage Depos or Field Kitchen, lessening the likelihood of raiders getting wind of their capacities being bulked up.
  
 
* Resource Spending
 
* Resource Spending
  
Resources are there to be spent and used.  But, a careful and wise commander will know where to spend those resources and when.  There are troops to train.  Machines to build.  Technologies to research.  But what gets to be done first?  This depends on the foresight of a commander.  Some commanders want immediate results.  Some commanders are content to take it slower.  Depending on what you wish to do, commander, you will either want to train troops or wait and spend those resources on research and development.   
+
Resources are there to be spent and used.  But, a careful and wise commander will know where to spend those resources and when.  There are troops to train.  Machines to build.  Contracts to renegotiate.  But what gets to be done first?  This depends on the foresight of a commander.  Some commanders want immediate results.  Some commanders are content to take it slower.  Depending on what you wish to do, commander, you will either want to train troops or wait and spend those resources on research and development.   
  
 
It is debatable amongst commanders which is the best route to take.  Troops that are already trained and battle ready get the same boost to research at a later time when it is compeleted rather than those who are trained after the research is completed.  They result in exactly the same unit when it is all said and done.
 
It is debatable amongst commanders which is the best route to take.  Troops that are already trained and battle ready get the same boost to research at a later time when it is compeleted rather than those who are trained after the research is completed.  They result in exactly the same unit when it is all said and done.
  
* Diamonds
+
==Premium Content==
 
Diamonds are a commanders best friend.  Not only are they shiney, but they boost almost anything a commander can think of, making all functions under the commander's watchful eye work faster and more efficiently.  But, there are a finite amount of Diamonds a commander can procure without finding some other means to get them.
 
Diamonds are a commanders best friend.  Not only are they shiney, but they boost almost anything a commander can think of, making all functions under the commander's watchful eye work faster and more efficiently.  But, there are a finite amount of Diamonds a commander can procure without finding some other means to get them.
  
All commanders who stay diligent to their sector will get Diamonds.  There will not be very many, however.  But once a commander has them, he should decide wisely where to use them.  The Black Market is a tempting place that is full of very...no really...VERY nice things that typically make commanders need to change their BDUs from all the drooling and...well....nevermind.  However, those very nice items come at exceedingly expensive prices, all paid for with Diamonds.  Only those commanders who have a substantial reserve of Diamonds in stock should consider spending them here.
+
All commanders who stay diligent to their base will get Diamonds.  There will not be very many, however.  But once a commander has them, he should decide wisely where to use them.  The Black Market is a tempting place that is full of very...no really...VERY nice things that typically make commanders need to change their BDUs from all the drooling and...well....nevermind.  However, those very nice items come at exceedingly expensive prices, all paid for with Diamonds.  Only those commanders who have a substantial reserve of Diamonds in stock should consider spending them here.
  
 +
Diamonds give you extra advantages in the game, they are a premium resource that can be spent to speed up certain game actions, purchase units and [[SI_Premium_Content|Premium Content]] and cut out most of the time-consuming processes from your game play.
 +
 +
You can use them to:
 +
*Boost the rate of your building construction, [[SI_Contract Tree|Contract negotiations]] and Unit production
 +
*Purchase Resources, Units or Contract Referrals at the [[SI_BlackMarket|Black Market]]
 +
*Purchase Defensive buildings and improvements
 +
*Purchase Engineers that add additional construction & upgrade queues to your Base, which will allow you to upgrade or add multiple buildings or upgrades simultaneously
  
 
<br/><br/>
 
<br/><br/>
 
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Revision as of 16:00, 26 March 2014


Overview

There are three primary and four secondary types of Resources in the game :

Primary Resources
Rations
Rations
Munitions
Munitions
Fuel
Fuel


Secondary Resources
Thulium
Thulium
Drill Instructors
Drill Instructor
Influence Points
Influence Point
Diamonds
Diamonds

Primary Resource Usage and Acquisition

Primary resources can be gather in seven different ways :

  • 1 Hourly production from generators
  • 2 Successful Raids
  • 3 Direct Convoy exchanges with friends
  • 4 Convoy exchanges via the Logistics Exchange
  • 5 Depots
  • 6 Direct Purchases via the Black Market
  • 7 Sometimes they are randomly awarded as part of Search and Destroy rewards

Primary resources are required to construct buildings, renegotiate contracts, and produce standard troops. 50% of your fuel and munitions production accumulates on the respective resource buildings and must be manually transferred to storage. Failing to empty your generators will reduce your production by 50% for those resources. Ration production is not affected by this mechanism.

Your per hour production of fuel and munitions is affected by the level of your generator buildings, boosts from related buildings; the Arms Dealer and Fuel Silo, temporary boosts from the Black Market, and randomly acquired special equipment.

Ration production receives similar boosts but rather than being a straight production, is a balance between constant consumption and production. Every unit on your base uses a certain amount of resources. This amount can be reduced via the Air Traffic Control building, unit upgrades, and through the appropriate upgrade in the Training Center.

Any amount of resource you gain above your current storage capacity is lost. This is especially important when dealing with high level ZHG sites and they can sometimes reward upwards of 200,000 of a single resource at once.

Secondary Resource Usage and Acquisition

  • Drill Instructors

Drill Instructors are rewarded for three things, leveling, Search and Destroy task completion, and global mission accomplishments. Needless to say they are quite limited in number so spend them wisely. Though, do note you never lose Drill Instructors and if you mess up on your Training Center tree, you have the option to spend diamonds to fix it (first time is free).

Spending Drill Instructors is done through the Training Center. Simply open the Training Center and allocate your Drill Instructors one at a time to available and open training improvements. There are three types of improvements thus far: Troop Movement Speed Boosts, Troop Production Speed Boosts, and Ration Reduction. Every non Strategic Unit in the game has corresponding Movement and Speed boosts which are unlocked in similar succession to their contract sequence. You must unlock each tier group with a few Drill Instructors as well. By far the most important improvement (because it's the only one that can actual boost the strength of your army and over come ration production shortages) is the ration reduction improvement. You will however have to make your way through a series of movement speed boosts before you get to ration reduction. It is however well worth the effort to get there.

  • Influence Points

Influence Points are awarded for only one thing, Global Mission successes. Participation in Global Missions gives you a chance to earn IPs. So far Global Missions have given out 100 IPs for modest involvement in Global Missions and then 10 more IPs for successive major efforts on the same Global Missions. Thus it is fairly easy to get 100 IPs per mission but significantly harder to get much more than that.

IPs are spent on the IP tab of the Black Market. You spend them to buy referrals for unlocking special units. You may also use them for other game boosts such as increasing your contacts list and increasing convoy capacity. Unlike Drill Instructors, there is no getting these back if you spend them on the wrong thing, so caution is advised when spending them.

  • Thulium

Thulium is a new resource used solely for the purpose of building the new special units (unlocked with IPs). If you don't intend to unlock the new units, there is very little point to manufacturing Thulium.

Thulium is produced very slowly via the Stock Exchange. It takes equal parts fuel and munitions to produce half as much Thulium. For example 500 Fuel + 500 Munitions = 500 Thulium. The new units aren't cheap and you'll need a healthy quantity of Thulium to produce a decent amount of troops. You may use Diamonds to instantly produce Thulium if you wish.

  • Diamonds

Diamonds are discussed in the premium content section below

Resource Management

The largest determining factor in how successful a commander is depends on how well the commander can manage his resources. A commander who keeps too many resources on hand risks losing them to raiders. A commander who always uses up every last resource risks having enough flexibilty to react to the battle fields around him. The smart commander, or rather the commander left standing, is the one who finds the correct balance of resources to keep his army moving, growing, and strong.

  • Resource Procurement

Commanders who rely on their own generators to provide them with resources are limited in growth. There is a very finite rate of replenishment to resources within bases. However, through raiding, capturing additional depots, and trading, any commander can increase the procurement levels of his resources enough to keep up with the tides of battle.

  • Resource Trading

All commanders would love to receive more than what they give up. It is understandable. However, the wise commander will know that by sweetening the deal for the other commander, it will hasten a trade and keep the flow of resources coming. The result is two content commanders who got what they needed and made some room in ther Storage Depos or Field Kitchen, lessening the likelihood of raiders getting wind of their capacities being bulked up.

  • Resource Spending

Resources are there to be spent and used. But, a careful and wise commander will know where to spend those resources and when. There are troops to train. Machines to build. Contracts to renegotiate. But what gets to be done first? This depends on the foresight of a commander. Some commanders want immediate results. Some commanders are content to take it slower. Depending on what you wish to do, commander, you will either want to train troops or wait and spend those resources on research and development.

It is debatable amongst commanders which is the best route to take. Troops that are already trained and battle ready get the same boost to research at a later time when it is compeleted rather than those who are trained after the research is completed. They result in exactly the same unit when it is all said and done.

Premium Content

Diamonds are a commanders best friend. Not only are they shiney, but they boost almost anything a commander can think of, making all functions under the commander's watchful eye work faster and more efficiently. But, there are a finite amount of Diamonds a commander can procure without finding some other means to get them.

All commanders who stay diligent to their base will get Diamonds. There will not be very many, however. But once a commander has them, he should decide wisely where to use them. The Black Market is a tempting place that is full of very...no really...VERY nice things that typically make commanders need to change their BDUs from all the drooling and...well....nevermind. However, those very nice items come at exceedingly expensive prices, all paid for with Diamonds. Only those commanders who have a substantial reserve of Diamonds in stock should consider spending them here.

Diamonds give you extra advantages in the game, they are a premium resource that can be spent to speed up certain game actions, purchase units and Premium Content and cut out most of the time-consuming processes from your game play.

You can use them to:

  • Boost the rate of your building construction, Contract negotiations and Unit production
  • Purchase Resources, Units or Contract Referrals at the Black Market
  • Purchase Defensive buildings and improvements
  • Purchase Engineers that add additional construction & upgrade queues to your Base, which will allow you to upgrade or add multiple buildings or upgrades simultaneously



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