Warning: The following section and contract links contain spoilers to the mission storyline.
Project Torchlight is a winding storyline intended to direct the player and give focus and purpose to being a Commander of a Syndicate base in the conflict of Zandia. The series of side missions consists of 24 contracts that unravel a mysterious conspiracy and challenge, scaling in difficulty from very easy to extremely difficult. The last few missions can be considered by many as 'end game' style quests requiring massive amounts of time, building, planning and strategy to complete.
Rewards come in the form of quest advancement as subsequent missions unlock and rare, elite Syndicate and strategic units for the player to use.
Enemies encountered are always your standard mixed bag of Zheng Shi forces consisting of varying quantities of Tiger Commando, Roughneck Heavy Infantry, Dingo Armor and Jackal Combat Aviation.
Syndicate Contract 1: Coloniel Waiguru
Syndicate Contract 2: Emilio Tessinger
Syndicate Contract 3: Early Retirement
Syndicate Contract 4: Loose Cannon
Syndicate Contract 5: Good Samaritan
Syndicate Contract 6: Recover and Eliminate
Syndicate Contract 7: A Day Late and a Dollar Short
Syndicate Contract 8: Inside Job
Syndicate Contract 9: Collateral Damage
Syndicate Contract 10: Mixed Signals
Syndicate Contract 11: Blame No One
Syndicate Contract 12: Imminent Threat
Syndicate Contract 13: On The Run
Syndicate Contract 14: Extreme Prejudice
Syndicate Contract 15: Plausible Deniability
Syndicate Contract 16: Dangerous Liaisons
Syndicate Contract 17: Ghosts
Syndicate Contract 18: Old Friends
Syndicate Contract 19: Revelations
Syndicate Contract 20: A Change of Plans
Syndicate Contract 21: Loose Ends
Syndicate Contract 22: Project Torchlight
Syndicate Contract 23: Playing God
Syndicate Contract 24: Unfortunate Casualties
The battles are treated the same way as Search & Destroy missions and use the Search & Destroy battle mechanics when determining the outcome, experience and surviving units for the player. Although the site names may change, they are treated just like the random S&D sites with no special bonuses applied to the ZHG units. Some site names are unique to the campaign and are only available during playthrough.
Note: That once you beat a contract you can advance to the next level, provided you meet the prerequisites to unlock subsequent missions. The remaining mission can be completed at any time by visiting the Syndicate Contracts tab in your Radar. Once completed, the mission cannot be replayed and is no longer available for selection or browsing.