Project Torchlight:SI

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Warning: The following section and contract links contain spoilers to the mission storyline.

Project Torchlight is a winding storyline intended to direct the player and give focus and purpose to being a Commander of a Syndicate base in the conflict of Zandia. The series of side missions consists of 24 contracts that unravel a mysterious conspiracy and challenge, scaling in difficulty from very easy to extremely difficult. The last few missions can be considered by many as 'end game' style quests requiring massive amounts of time, building, planning and strategy to complete.

Rewards come in the form of quest advancement as subsequent missions unlock and rare, elite Syndicate and strategic units for the player to use.

Enemies Encountered

Enemies encountered are always your standard mixed bag of Zheng Shi forces consisting of varying quantities of Tiger Commando, Roughneck Heavy Infantry, Dingo Armor and Jackal Combat Aviation.


Syndicate Contract 1: Coloniel Waiguru

Syndicate Contract 2: Emilio Tessinger

Syndicate Contract 3: Early Retirement

Syndicate Contract 4: Loose Cannon

Syndicate Contract 5: Good Samaritan

Syndicate Contract 6: Recover and Eliminate

Syndicate Contract 7: A Day Late and a Dollar Short

Syndicate Contract 8: Inside Job

Syndicate Contract 9: Collateral Damage

Syndicate Contract 10: Mixed Signals

Syndicate Contract 11: Blame No One

Syndicate Contract 12: Imminent Threat

Syndicate Contract 13: On The Run

Syndicate Contract 14: Extreme Prejudice

Syndicate Contract 15: Plausible Deniability

Syndicate Contract 16: Dangerous Liaisons

Syndicate Contract 17: Ghosts

Syndicate Contract 18: Old Friends

Syndicate Contract 19: Revelations

Syndicate Contract 20: A Change of Plans

Syndicate Contract 21: Loose Ends

Syndicate Contract 22: Project Torchlight

Syndicate Contract 23: Playing God

Syndicate Contract 24: Unfortunate Casualties

Battle Mechanics

The battles are treated the same way as Search & Destroy missions and use the Search & Destroy battle mechanics when determining the outcome, experience and surviving units for the player. Although the site names may change, they are treated just like the random S&D sites with no special bonuses applied to the ZHG units. Some site names are unique to the campaign and are only available during playthrough.

Note: That once you beat a contract you can advance to the next level, provided you meet the prerequisites to unlock subsequent missions. The remaining mission can be completed at any time by visiting the Syndicate Contracts tab in your Radar. Once completed, the mission cannot be replayed and is no longer available for selection or browsing.

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