This table shows the base statistical values for the standard offensive units. Various upgrades for these units/values are possible. You may increase speed and reduce production time via the Academy. You may upgrade the unit to a better version of the unit via captured Pantheons. Grain consumption can be reduced by the Temple of Demeter as well as inside the academy. For these reasons, the values listed here may not reflect what the game is showing you, however base values provide a valuable tool for comparing units and deciding which to use for specific purposes. Of particular note in this table is the various speeds of each unit. We see that Macedonian Calvary are very fast and thus make excellent raiding units but the Agema Horseman and Myrmidon are not too far behind them.
|Name||Type||Offense||Light Infantry Defense||Heavy Infantry Defense||Phalanx Defense||Cavalry Defense||Carrying Capacity||Grain Consumption||Speed||Production Time|
|Spartan Hoplite||Heavy Infantry||360||80||30||30||30||239||2||12||45|
Resource and Offense Comparisons
This table details the various costs associated with the units and provides some comparison between units based on Offense per selected statistic. It is this table that reveals some interesting facts about the various units. First, the Swordsman is the cheapest unit to make per offense point (not just in total resources). This means that the Swordsman makes for excellent fodder to test defenses or steadily wear away at heavily fortified city. Next we find that if you are going to purchase units with Diamonds (or heal them), then the Agema Horseman is your best value. Finally all units are roughly the same offense per minute, meaning that regardless of what you build, you will be building roughly the same offense strength over the same stretch of time. The one slight exception is the Hoplite which while important in the early game, will hold you back later on. In other words over 210 minutes you can produce 1 Agema Horseman or you can produce the equivalent strength of an Agema Horseman in Swordsmen. Obviously if you have the resources you can queue up units of each type and as demonstrated here if you wish to simply maximize the amount of offense you are putting out over a given period of time, you should keep the queue times on all of your buildings roughly the same.
|Name||Type||Timber||Bronze||Grain||Total Resources||Diamond Cost||Offense per Diamond||Offense by Resource||Offense by Production||Offense by Consumption|
|Spartan Hoplite||Heavy Infantry||720||1800||1000||3520||51||7.06||0.1||8||180|