Difference between revisions of "Offensive Units:SWOE"

From Plarium Games Wiki
Jump to: navigation, search
(Created page with "Category: SWOE Units = Unit Tables = == Base Values == {| class="wikitable" |- ! !! Name !! Type !! Offense !! Light Infantry Defense !! Heavy Infantry Defense !! Phalan...")
 
Line 3: Line 3:
 
= Unit Tables =
 
= Unit Tables =
 
== Base Values ==
 
== Base Values ==
 +
 +
This table shows the base statistical values for the standard offensive units. Various upgrades for these units/values are possible. You may increase speed and reduce production time via the Academy. You may upgrade the unit to a better version of the unit via captured Pantheons. Grain consumption can be reduced by the Temple of Demeter as well as inside the academy. For these reasons, the values listed here may not reflect what the game is showing you, however base values provide a valuable tool for comparing units and deciding which to use for specific purposes. Of particular note in this table is the various speeds of each unit. We see that Macedonian Calvary are very fast and thus make excellent raiding units but the Agema Horseman and Myrmidon are not too far behind them.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !! Name !! Type !! Offense !! Light Infantry Defense !! Heavy Infantry Defense !! Phalanx Defense !! Cavalry Defense !! Carrying Capacity !! Grain Consumption !! Speed !! Production Time
+
! Name !! Type !! Offense !! Light Infantry Defense !! Heavy Infantry Defense !! Phalanx Defense !! Cavalry Defense !! Carrying Capacity !! Grain Consumption !! Speed !! Production Time
 
|- align="center"
 
|- align="center"
 
| Swordsman || Light Infantry || 40 || 12 || 5 || 5 || 5 || 20 || 1 || 6 || 5
 
| Swordsman || Light Infantry || 40 || 12 || 5 || 5 || 5 || 20 || 1 || 6 || 5
Line 26: Line 28:
 
| Agema Horseman || Cavalry || 1680 || 144 || 43 || 43 || 144 || 1636 || 4 || 18 || 210
 
| Agema Horseman || Cavalry || 1680 || 144 || 43 || 43 || 144 || 1636 || 4 || 18 || 210
 
|}
 
|}
 +
  
 
== Resource and Offense Comparisons ==
 
== Resource and Offense Comparisons ==
 +
 +
This table details the various costs associated with the units and provides some comparison between units based on Offense per selected statistic. It is this table that reveals some interesting facts about the various units. First, the Swordsman is the cheapest unit to make per offense point (not just in total resources). This means that the Swordsman makes for excellent fodder to test defenses or steadily wear away at heavily fortified city. Next we find that if you are going to purchase units with Diamonds (or heal them), then the Agema Horseman is your best value. Finally all units are roughly the same offense per minute, meaning that regardless of what you build, you will be building roughly the same offense strength over the same stretch of time. The one slight exception is the Hoplite which while important in the early game, will hold you back later on. In other words over 210 minutes you can produce 1 Agema Horseman or you can produce the equivalent strength of an Agema Horseman in Swordsmen. Obviously if you have the resources you can queue up units of each type and as demonstrated here if you wish to simply maximize the amount of offense you are putting out over a given period of time, you should keep the queue times on all of your buildings roughly the same.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !! Name !! Type !! Timber !! Bronze !! Grain !! Total Resources !! Diamond Cost !! Offense per Diamond !! Offense by Resource !! Offense by Production !! Offense by Consumption
+
! Name !! Type !! Timber !! Bronze !! Grain !! Total Resources !! Diamond Cost !! Offense per Diamond !! Offense by Resource !! Offense by Production !! Offense by Consumption
 
|- align="center"
 
|- align="center"
 
| Swordsman || Light Infantry || 90 || 150 || 60 || 300 || 8 || 5 || 0.13 || 8 || 40
 
| Swordsman || Light Infantry || 90 || 150 || 60 || 300 || 8 || 5 || 0.13 || 8 || 40

Revision as of 05:46, 21 July 2014


Unit Tables

Base Values

This table shows the base statistical values for the standard offensive units. Various upgrades for these units/values are possible. You may increase speed and reduce production time via the Academy. You may upgrade the unit to a better version of the unit via captured Pantheons. Grain consumption can be reduced by the Temple of Demeter as well as inside the academy. For these reasons, the values listed here may not reflect what the game is showing you, however base values provide a valuable tool for comparing units and deciding which to use for specific purposes. Of particular note in this table is the various speeds of each unit. We see that Macedonian Calvary are very fast and thus make excellent raiding units but the Agema Horseman and Myrmidon are not too far behind them.

Name Type Offense Light Infantry Defense Heavy Infantry Defense Phalanx Defense Cavalry Defense Carrying Capacity Grain Consumption Speed Production Time
Swordsman Light Infantry 40 12 5 5 5 20 1 6 5
Hoplite Light Infantry 60 12 12 8 8 33 1 12 8
Hero Light Infantry 50 60 60 60 60 40 0 12 0
Myrmidon Heavy Infantry 240 30 80 30 30 145 2 18 30
Spartan Hoplite Heavy Infantry 360 80 30 30 30 239 2 12 45
Sarissophoros Phalanx 720 80 100 100 80 527 3 12 90
Spartan Promachos Phalanx 900 80 80 100 100 727 3 12 113
Macedonian Cavalry Cavalry 1440 144 43 43 144 1275 4 24 180
Agema Horseman Cavalry 1680 144 43 43 144 1636 4 18 210


Resource and Offense Comparisons

This table details the various costs associated with the units and provides some comparison between units based on Offense per selected statistic. It is this table that reveals some interesting facts about the various units. First, the Swordsman is the cheapest unit to make per offense point (not just in total resources). This means that the Swordsman makes for excellent fodder to test defenses or steadily wear away at heavily fortified city. Next we find that if you are going to purchase units with Diamonds (or heal them), then the Agema Horseman is your best value. Finally all units are roughly the same offense per minute, meaning that regardless of what you build, you will be building roughly the same offense strength over the same stretch of time. The one slight exception is the Hoplite which while important in the early game, will hold you back later on. In other words over 210 minutes you can produce 1 Agema Horseman or you can produce the equivalent strength of an Agema Horseman in Swordsmen. Obviously if you have the resources you can queue up units of each type and as demonstrated here if you wish to simply maximize the amount of offense you are putting out over a given period of time, you should keep the queue times on all of your buildings roughly the same.

Name Type Timber Bronze Grain Total Resources Diamond Cost Offense per Diamond Offense by Resource Offense by Production Offense by Consumption
Swordsman Light Infantry 90 150 60 300 8 5 0.13 8 40
Hoplite Light Infantry 100 270 150 520 10 6 0.12 7.5 60
Hero Light Infantry 0 0 0 0 NA NA NA NA NA
Myrmidon Heavy Infantry 650 1080 436 2166 34 7.06 0.11 8 120
Spartan Hoplite Heavy Infantry 720 1800 1000 3520 51 7.06 0.1 8 180
Sarissophoros Phalanx 2370 3953 1500 7823 92 7.83 0.09 8 240
Spartan Promachos Phalanx 2175 5435 3000 10610 115 7.83 0.08 7.96 300
Macedonian Cavalry Cavalry 5700 9500 3800 19000 153 9.41 0.08 8 360
Agema Horseman Cavalry 5000 12277 7000 24277 166 10.12 0.07 8 420



Wiki butt.png