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(Created page with "Category: SI_Mining Complexes =Battlefield Mechanics= If a Mining Complex is the site of a battle for control, the battle is treated as Player vs Player, regardless of it...")
 
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=Battlefield Mechanics=
 
=Battlefield Mechanics=
  
If a Mining Complex is the site of a battle for control, the battle is treated as Player vs Player, regardless of its occupants. Where a Search & Destroy mission will automatically destroy all units on the losing side, a Mining Complex battle will treat the conflict as a Player vs Player battle.
+
Regardless of whether the Mining Complex is held by players or NPCs, the battle is calculated using the Player vs Player mechanics. Thus the losing side will not automatically lose all their forces. Instead loses are distributed between the two forces depending on their relative strength.
  
If the attackers succeed in dominating the battle in terms of power, the defenders will flee with appropriate losses, including remaining ZHG units.
+
If the attacking force wins, the remaining defensive forces will vacate the Mining Complex. If the defenders were player units, those units will return to their home base. If NPCs, the units are just removed from the game.
  
 
==For the Defense==
 
==For the Defense==
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Each Development Level of the Mining Complex will increase its passive Defense bonus by 5%, starting with Level 1.
 
Each Development Level of the Mining Complex will increase its passive Defense bonus by 5%, starting with Level 1.
  
A tie always favors the defense.  Each unit garrisoned in the Mining Complex retains its respective owners’ Contract, Strategic Unit and Equipment Bonuses.
+
A tie always favors the defense.  Each unit garrisoned in the Mining Complex retains its respective owners’ Contract, Strategic Unit and Equipment Bonuses. In other words, each defending player's unit defense is calculated independently and then added to a running total for use in the final calculation
  
The calculation to determine the Defensive Points for the DEFENSE of a Mining Complex is as follows (in order of priority)
 
 
'''Sum of:'''
 
 
# Average of the respective defensive stats of each unit in direct relation to the occupying force present in the battle (from Light Infantry, Heavy Infantry, Armor and Combat Aviation)
 
# Contract Bonuses for each Unit (dependant on each member’s individual contract level)
 
# Equipment Bonus for each Unit that qualifies (dependant on each member’s individual activated equipment bonuses)
 
# Strategic Unit Base Defense Points Average (no bonus)
 
# Strategic Unit Bonus (bonus only) for each qualified subordinate specific to the member who sent it (cross support is not allowed)
 
# Passive Defensive Bonus of the Mining Complex (see chart below)
 
  
 
The following chart shows the passive bonuses as they increase with the Development Level of the Mining Complex:
 
The following chart shows the passive bonuses as they increase with the Development Level of the Mining Complex:
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==Scenario:==
 
 
'''Conditions'''
 
 
* Level 1 Mining Complex (5% Defensive Bonus)
 
* 1 Member Defending with:
 
* 100 Light Snipers w/ L12 contract
 
* 1 Terminator
 
* 5% Defense to Light Sniper equipment bonus (Titanium Cross-Bow) active in member’s Armory
 
 
{| class="prettytable"
 
|-
 
|
 
Step
 
 
|
 
Defense Points
 
 
|
 
Description
 
 
|-
 
|
 
<center>1</center>
 
 
|
 
<center>2200</center>
 
 
|
 
100x Light Snipers (base 22 each)
 
 
|-
 
|
 
<center>2</center>
 
 
|
 
<center>484</center>
 
 
|
 
L12 Contract bonus (22%) for Light Snipers
 
 
|-
 
|
 
<center>3</center>
 
 
|
 
<center>134.2</center>
 
 
|
 
Equipment 5% bonus for Light Snipers
 
 
|-
 
|
 
<center>4</center>
 
 
|
 
<center>147</center>
 
 
|
 
1x Terminator Strategic Unit (base, no bonus at this step)
 
 
|-
 
|
 
<center>5</center>
 
 
|
 
<center>1600</center>
 
 
|
 
Strategic Unit Bonus for 100 Light Snipers @ +16 per unit up to 100
 
 
|-
 
|
 
<center></center>
 
 
|
 
<center>4565.2</center>
 
 
|
 
Subtotal
 
 
|-
 
|
 
<center>6</center>
 
 
|
 
<center>228.26</center>
 
 
|
 
Mining Complex 5% Passive Defensive Bonus
 
 
|-
 
|
 
<center></center>
 
 
|
 
<center>4793.46</center>
 
 
|
 
Total Defensive Points
 
 
|}
 
== For the Attacker==
 
 
The calculation to determine the Offensive Points for the OCCUPATION ATTACK of a Mining Complex is as follows (in order of priority)
 
 
'''Sum of:'''
 
 
# Average of the Offensive Point of each unit’s base
 
# Contract Bonuses for each Unit (dependant on each members' individual contract level)
 
# Equipment Bonus for each Unit that qualifies (dependant on each member’s individual activated equipment bonuses)
 
# Strategic Unit Base (no bonus)
 
# Strategic Unit Bonus (bonus only) for each qualified subordinate specific to the member who sent it (cross support is not allowed)
 
 
==Scenario:==
 
 
'''Conditions'''
 
 
* Occupy Order Sent From 1 Member with:
 
* 50 Riflemen w/ L20 contract
 
* 1x Ghost Corps
 
* 2.5% Offense to Light Infantry equipment bonus (RM7 w EXT Stock) active in member’s Armory
 
 
{| class="prettytable"
 
|-
 
|
 
Step
 
 
|
 
Offense Points
 
 
|
 
Description
 
 
|-
 
|
 
<center>1</center>
 
 
|
 
<center>2000</center>
 
 
|
 
50x Rifleman (base 40 each)
 
 
|-
 
|
 
<center>2</center>
 
 
|
 
<center>800</center>
 
 
|
 
L20 Contract bonus (40%) for Rifleman
 
 
|-
 
|
 
<center>3</center>
 
 
|
 
<center>70</center>
 
 
|
 
Equipment 5% bonus for Light Snipers
 
 
|-
 
|
 
<center>4</center>
 
 
|
 
<center>588</center>
 
 
|
 
1x Ghost Corps Strategic Unit (base, no bonus at this step)
 
 
|-
 
|
 
<center>5</center>
 
 
|
 
<center>1400</center>
 
 
|
 
Strategic Unit Bonus for 100 Light Snipers @ +28 per unit up to 50
 
 
|-
 
|
 
<center></center>
 
 
|
 
<center>4858</center>
 
 
|
 
Subtotal
 
 
|-
 
|
 
<center></center>
 
 
|
 
<center>4858</center>
 
 
|
 
Total Offensive Points
 
 
|}
 
 
 
==Example Battle==
 
 
{| class="prettytable"
 
|-
 
|
 
Points
 
 
|
 
Description
 
 
|-
 
|
 
<center>4858</center>
 
 
|
 
Offensive Points
 
 
|-
 
|
 
<center>4793.46</center>
 
 
|
 
Defensive Points
 
 
|-
 
|
 
<center>9651.46</center>
 
 
|
 
Battlefield Total (PVP)
 
 
|-
 
|
 
<center>50.33%</center>
 
 
|
 
Offensive Presence
 
 
|-
 
|
 
<center>49.67%</center>
 
 
|
 
Defensive Presence
 
 
|}
 
==Results==
 
 
Offense Wins, 25 Rifleman lost; 25 Riflemen, 1 Ghost Corps occupy in the complex
 
 
Defense Losses, 50 Light Snipers, 1 Terminator lost; 50 Light Snipers return to base
 
  
  
 
<br/><br/>
 
<br/><br/>
 
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Revision as of 15:11, 2 May 2014

Battlefield Mechanics

Regardless of whether the Mining Complex is held by players or NPCs, the battle is calculated using the Player vs Player mechanics. Thus the losing side will not automatically lose all their forces. Instead loses are distributed between the two forces depending on their relative strength.

If the attacking force wins, the remaining defensive forces will vacate the Mining Complex. If the defenders were player units, those units will return to their home base. If NPCs, the units are just removed from the game.

For the Defense

Each Development Level of the Mining Complex will increase its passive Defense bonus by 5%, starting with Level 1.

A tie always favors the defense. Each unit garrisoned in the Mining Complex retains its respective owners’ Contract, Strategic Unit and Equipment Bonuses. In other words, each defending player's unit defense is calculated independently and then added to a running total for use in the final calculation


The following chart shows the passive bonuses as they increase with the Development Level of the Mining Complex:

Development Level
Passive Defense Bonus (%)
1
5
2
10
3
15
4
20
5
25




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